A network course docking method and device for gamification education
A technology of online courses and games, applied in the field of communication, can solve problems such as inconvenience for teachers and students, inability to access online courses, and inability to provide course practice modules for teachers and students, and achieve the effect of strengthening the effect.
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0038] In order to make the object, technical solution and effect of the present invention more clear and definite, the present invention will be further described in detail below. It should be understood that the specific embodiments described here are only used to explain the present invention, not to limit the present invention. Embodiments of the present invention will be described below in conjunction with the accompanying drawings.
[0039] see figure 1 , figure 1 It is a flow chart of a preferred embodiment of a network course docking method for gamification education in the present invention. The network course docking method for gamification education in the embodiment of the present invention is applied to educational games, and the background server of the educational games is provided with a question bank system, such as figure 1 As shown, it includes the steps:
[0040] Step S100, obtain the questions entered by the question teacher in the question bank system...
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com