A network course docking method and device for gamification education
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- SHENZHEN DIANMAO TECH CO LTD
- Publication Date
- 2021-08-03
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Abstract
Description
technical field
[0001] The invention relates to the field of communication technology, in particular to a method and device for connecting online courses for gamification education. Background technique
[0002] Educational games are a kind of serious games. They are games specially developed for specific educational purposes. They are both educational and entertaining. Games are used as a means of education. When designing games, mature educational theories are used as theoretical support. , to achieve a balance between education and gameplay, so as to complete the product realization of the educational process through games; educational games are a branch of serious games.
[0003] However, existing educational games cannot access online courses, and cannot provide course practice modules for teachers and students in educational games, which brings inconvenience for teachers and students to use and learn through educational games.
[0004] Therefore, the prior art still n...