Object matching method, model training method and server

A technology of object matching and model training, which is applied in the field of online games, can solve problems such as large differences in real strength, inaccurate positioning, and large algorithm errors, and achieve the effect of achieving rationality and improving accuracy

Active Publication Date: 2019-03-26
TENCENT TECH (SHENZHEN) CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] Since the ELO matching system based on the ELO algorithm only uses ELO points to describe the real strength of the player from a single dimension, the algorithm error of the ELO algorithm is relatively large, resulting in a discrepancy between the player's points and the player's strength. The real strength of the team is too different
For example, a matching result that often occurs is that the sum of the ELO points of the two teams is similar, but in fact the strength of the two teams is very different. One team is the trumpet of a relatively strong player, while the other team It is the first time for the players to reach the score, which leads to the crushing of the opponent by the small team, which is a typical crushing round
[0005] Therefore, the matching system based on the ELO score algorithm only locates the player's level based on the ELO score, but its positioning is not accurate enough.

Method used

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  • Object matching method, model training method and server
  • Object matching method, model training method and server
  • Object matching method, model training method and server

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Embodiment Construction

[0044] In order to enable those skilled in the art to better understand the solution of the present application, the technical solution in the embodiment of the application will be clearly and completely described below in conjunction with the accompanying drawings in the embodiment of the application. Obviously, the described embodiment is only It is a part of the embodiments of this application, not all of them. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the scope of protection of this application.

[0045]The terms "first", "second", "third", "fourth", etc. (if any) in the specification and claims of the present application and the above drawings are used to distinguish similar objects, and not necessarily Used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstances such tha...

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Abstract

The invention provides an object matching method, device and equipment and a medium. The method comprises the following steps of using a server for acquiring an to-be-matched object set, wherein the to-be-matched object set comprises at least two to-be-matched objects, and each to-be-matched object comprises at least one kind of attribute information; generating M prediction combinations accordingto the to-be-matched object set, wherein each prediction combination comprises at least two queues, and each queue at least comprises one to-be-matched object; acquiring matching probability information corresponding to each prediction combination through matching prediction models, wherein the matching prediction models comprise an outcome prediction model, the outcome prediction model takes theattribute information corresponding to each object in the queues as input and takes the defeat probability as output; determining a target matching result according to the matching probability information corresponding to each prediction combination. With the adoption of the method, the divergence caused by a large strength gap between players can be effectively avoided, and a matching result ofobjects for a group battle can be optimized.

Description

technical field [0001] The present application relates to the technical field of online games, in particular to an object matching method, a model training method, a server and a computer-readable storage medium. Background technique [0002] In recent years, with the rapid development of the e-sports industry, players are paying more and more attention to the fairness of competitive games. Among them, Multiplayer Online Battle Arena (MOBA) games are widely favored by players all over the world. Different from traditional RTS (real-time strategy, real-time strategy) games, MOBA simplifies the roles that players need to operate from buildings, multiple arms, etc. to a single arm - hero, and thus derives a game that focuses on the faction hero arena battle. Popular MOBA games such as Dota, League of Legends, Three Kingdoms, Glory of Kings, etc. [0003] The basic principle of competitive online games is to match players of the same level together, and try to avoid a crushing ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/795G06K9/62
CPCA63F13/795G06F18/22G06F18/214
Inventor 刘福乐谢志宁孙钟前
Owner TENCENT TECH (SHENZHEN) CO LTD
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