Model mapping processing method and device

A processing method and texture technology, applied in the field of image processing, can solve the problems of large number of architectural textures, low texture loading efficiency and low texture sharing, and achieve the effect of reducing architectural textures, improving texture sharing efficiency, and enriching texture effects.

Pending Publication Date: 2019-04-05
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] Embodiments of the present invention provide a method and device for processing model textures, so as to at least solve the technical problem of low texture loading efficiency and low texture sharing due to the large number of architectural textures in games in the prior art

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  • Model mapping processing method and device
  • Model mapping processing method and device

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Embodiment 1

[0024] According to an embodiment of the present invention, an embodiment of a method for processing textures of a model is provided. It should be noted that the steps shown in the flowcharts of the accompanying drawings can be executed in a computer system such as a set of computer-executable instructions, and , although a logical order is shown in the flowcharts, in some cases the steps shown or described may be performed in an order different from that shown or described herein.

[0025] figure 1 is a flowchart of a method for processing textures of a model according to an embodiment of the present invention, such as figure 1 As shown, the method includes the following steps:

[0026] Step S102, according to a preset mapping relationship, determine a second area corresponding to the first area of ​​the above-mentioned model in the above-mentioned map;

[0027] Step S104, acquiring the preset vertex color of the above-mentioned first region;

[0028] Step S106, determinin...

Embodiment 2

[0058] According to an embodiment of the present invention, an embodiment of a device for implementing the texture processing method of the above model is also provided, Figure 4 is a schematic structural diagram of a texture processing device for a model according to an embodiment of the present invention, such as Figure 4 As shown, the texture processing device of the above-mentioned model includes: a first determination module 40, an acquisition module 42 and a second determination module 44, wherein:

[0059] The first determination module 40 is used to determine the second area corresponding to the first area of ​​the above-mentioned model in the above-mentioned map according to the preset mapping relationship; the acquisition module 42 is used to acquire the preset vertex color of the above-mentioned first area; The second determination module 44 is configured to determine the target texture data of the first area according to the preset vertex color and the second are...

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Abstract

The invention discloses a model mapping processing method and device. The method comprises the following steps: determining a second region corresponding to a first region of the model in the map according to a preset mapping relationship; Obtaining a preset vertex color of the first area; And determining target mapping data of the first area according to the preset vertex color and the second area. The technical problems that in a game in the prior art, due to the fact that the number of building maps is large, map loading efficiency and map sharing are low are solved.

Description

technical field [0001] The invention relates to the field of image processing, in particular to a method and device for texture processing of models. Background technique [0002] In related technical fields, the efficiency optimization of textures in games (for example, mobile game textures) is generally realized by merging textures. However, even after merging textures is implemented, for some special models, such as architectural models, the number of textures used is still large. For the large number of textures of architectural models, the maximum texture size (2048*2048) of ordinary mobile terminals (for example, Android phones) cannot meet the texture loading requirements of architectural models, and there are many textures in one area. In the scenario of a building model, the memory of the mobile terminal will be seriously insufficient, and the demand for texture loading will not be met. [0003] For the above problems, no effective solution has been proposed yet. ...

Claims

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Application Information

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IPC IPC(8): G06T11/00A63F13/52
CPCA63F13/52G06T11/00Y02D10/00
Inventor 路庆生王永仁温潇
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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