Video playing method and device in game scene, medium and electronic equipment

A game scene and video playback technology, which is applied in the field of video processing, can solve the problems of low accuracy of audio and video playback, and achieve the effects of reducing burden, reducing conversion time, and reducing consumption

Active Publication Date: 2019-04-09
NETEASE (HANGZHOU) NETWORK CO LTD
View PDF5 Cites 15 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0007] The purpose of the present invention is to provide a video playing method in a game scene, a video playing device based on a game scene, a computer-readable storage medium, and an electro

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Video playing method and device in game scene, medium and electronic equipment
  • Video playing method and device in game scene, medium and electronic equipment
  • Video playing method and device in game scene, medium and electronic equipment

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0050]Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete and fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided in order to give a thorough understanding of embodiments of the invention. However, those skilled in the art will appreciate that the technical solution of the present invention may be practiced without one or more of the specific details, or other methods, components, devices, steps, etc. may be adopted. In other instances, well-known technical solutions have not been shown or descri...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

PUM

No PUM Login to view more

Abstract

The embodiment of the invention relates to a video playing method and device in a game scene, and belongs to the technical field of video processing. The method comprises the steps of obtaining an original video frame, and adjusting the output frame rate of the original video frame according to the current actual frame rate of the game scene, so as to obtain a target video frame; rendering the target video frame to texture processing to obtain a to-be-played video frame according to an engine corresponding to a game, and loading the to-be-played video frame to a preset playing area for playing. According to the method, the problem that in the prior art, due to the fact that the frame rate is too high, audio and video asynchronization occurs, the audio and video playing accuracy is low is solved, the audio and video playing accuracy is improved, and the burden of equipment is reduced.

Description

technical field [0001] Embodiments of the present invention relate to the technical field of video processing, and in particular, relate to a video playing method in a game scene, a video playing device based on a game scene, a computer-readable storage medium, and an electronic device. Background technique [0002] With the continuous development of client games and mobile games, the number of users of client games and mobile games is also increasing. However, each user's proficiency in PC games and mobile games is uneven; therefore, for users with low proficiency, they can achieve the purpose of learning by watching other people's live videos in the game scene. [0003] In the existing technology of watching video in the game scene, the following two methods can be included: one is that when watching the live video in the game scene, you can jump to the embedded web page in the game scene, and play the video through the page. The player plays the video; the other is that ...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

Application Information

Patent Timeline
no application Login to view more
IPC IPC(8): H04N21/44H04N21/4402A63F13/52
CPCA63F13/52H04N21/44H04N21/44012H04N21/440218H04N21/440281
Inventor 赵崇博陀健
Owner NETEASE (HANGZHOU) NETWORK CO LTD
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Try Eureka
PatSnap group products