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Display method, display apparatus and display device of interaction information

A technology for interactive information and display methods, applied in the computer field, can solve problems such as screen swiping and accumulation, achieve the effect of reducing screen swiping, reducing impact, and improving viewing experience

Active Publication Date: 2019-04-16
广州方硅信息技术有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, if there are a lot of users watching the same asynchronous content, and there are also a lot of tipping information, if all the tipping information of all users is sent to the client for playback, screen swiping or accumulation may occur

Method used

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  • Display method, display apparatus and display device of interaction information
  • Display method, display apparatus and display device of interaction information
  • Display method, display apparatus and display device of interaction information

Examples

Experimental program
Comparison scheme
Effect test

example 1

[0096]In the first period of time, three pieces of tipping information from user A for the same asynchronous content were obtained, namely: user A: flowers, user A: cake; user A: airplane;

[0097] Then, the aggregated reward information is: user A: flowers + cake + airplane.

[0098] Using one tip message to represent the content of the original 3 tip messages reduces the number of tip messages that need to be displayed, so enough tip information can be displayed within a fixed period of time.

[0099] Furthermore, since the above-mentioned aggregation method displays the interactive content in a reward message, the value of the interactive content is ignored to some extent. In some application scenarios, some high-value gifts need to be highlighted, and the above-mentioned aggregation method is obviously not suitable. Applies to this occasion. For example, flowers are a free gift with a relatively low level, while cloud-piercing arrows correspond to a very high value and a ...

example 2

[0101] In the first period of time, 5 pieces of reward information from user B for the same asynchronous content were obtained: user B: flowers; user B: piercing cloud; user B: piercing cloud; user B: flowers; user B: flowers.

[0102] The aggregated reward information is 2 pieces: 1. User B: Cloud Piercing Arrow x 2; 2. User B: Flower x3.

[0103] In another application scenario, in order to highlight the rewarding gifts of great value, interactive content can also be selectively aggregated, and the number of groups for content aggregation can be flexibly adjusted. For example: the group number of high-value gift content aggregation can be lower, or not aggregated. The aggregated result of Example 2 above can also be: 1. User B: Cloud Piercing Arrow; 2. User B: Cloud Piercing Arrow; 3. User B: Flower x 3.

[0104] In the embodiment of this specification, for step S102: the aggregation of the interaction information specifically includes: obtaining the interaction content of ...

example 3

[0106] In the first time period, three tipping messages for the same asynchronous content were obtained: User A: Cake; User B: Car; User C: Cloud Piercing Arrow. Since the amount of the Cloud Piercer is higher than that of the car, and the amount of the car is higher than that of the cake, the optimized display order is:

[0107] 1. User C: Cloud Piercing Arrow;

[0108] 2. User B: car;

[0109] 3. User A: Cake.

[0110] In specific application scenarios, gifts can also be divided into different gift levels according to the corresponding amount of the gift, such as: gift streaming, gift streaming and public screen messages. Usually, the displayed priority levels are: gift streamer, gift streamer and public screen message. Divide the reward information of different gifts into corresponding gift levels to form a playback queue. The tip information in the gift stream will be displayed only after the tip information in the gift stream queue has been displayed. Similarly, the t...

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PUM

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Abstract

The invention discloses a display method, a display apparatus and a display device of interaction information. The method comprises the following steps: acquiring the interaction information within afirst period of time of the same asynchronous content; performing aggregation for the interaction information; in a second period of time after the first period of time, displaying the aggregated interaction information on a display interface where the asynchronous content is played, wherein time difference between a start moment of the second period of time and an end moment of the first period of time is less than preset duration, and duration of the second period of time is less than the duration of the first period of time. According to the method, the apparatus and the device provided bythe invention, the interaction information of long period of time is displayed in a short period of time, the interaction information can be displayed concentratedly, consequently, total display duration of the interaction information is reduced, influence of display time of the interaction information on the asynchronous content is reduced, watching experience effect of users is improved, and occurrence of spamming by the interaction information is prevented or reduced.

Description

technical field [0001] The present application relates to the field of computer technology, in particular to a method, device and equipment for displaying interactive information. Background technique [0002] With the continuous improvement of the performance of terminal equipment such as mobile phones and tablet computers and the entertainment experience of users, application developers have successively developed a series of video playback applications. After the user installs this type of application program on the terminal device, he can watch videos anytime and anywhere through the terminal device. In order to improve the interaction between users and anchors, most video applications have a mechanism for users to tip. [0003] In the prior art, in some asynchronous content (such as recorded playback videos, short videos, photos, etc.), users can pay for content rewards. When users make a reward, the client will play a reward in real time. information. However, if th...

Claims

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Application Information

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IPC IPC(8): H04N21/235H04N21/258H04N21/431H04N21/478H04N21/4784
CPCH04N21/235H04N21/25891H04N21/4312H04N21/478H04N21/4784
Inventor 曾衍
Owner 广州方硅信息技术有限公司