Display method, display apparatus and display device of interaction information
A technology for interactive information and display methods, applied in the computer field, can solve problems such as screen swiping and accumulation, achieve the effect of reducing screen swiping, reducing impact, and improving viewing experience
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example 1
[0096]In the first period of time, three pieces of tipping information from user A for the same asynchronous content were obtained, namely: user A: flowers, user A: cake; user A: airplane;
[0097] Then, the aggregated reward information is: user A: flowers + cake + airplane.
[0098] Using one tip message to represent the content of the original 3 tip messages reduces the number of tip messages that need to be displayed, so enough tip information can be displayed within a fixed period of time.
[0099] Furthermore, since the above-mentioned aggregation method displays the interactive content in a reward message, the value of the interactive content is ignored to some extent. In some application scenarios, some high-value gifts need to be highlighted, and the above-mentioned aggregation method is obviously not suitable. Applies to this occasion. For example, flowers are a free gift with a relatively low level, while cloud-piercing arrows correspond to a very high value and a ...
example 2
[0101] In the first period of time, 5 pieces of reward information from user B for the same asynchronous content were obtained: user B: flowers; user B: piercing cloud; user B: piercing cloud; user B: flowers; user B: flowers.
[0102] The aggregated reward information is 2 pieces: 1. User B: Cloud Piercing Arrow x 2; 2. User B: Flower x3.
[0103] In another application scenario, in order to highlight the rewarding gifts of great value, interactive content can also be selectively aggregated, and the number of groups for content aggregation can be flexibly adjusted. For example: the group number of high-value gift content aggregation can be lower, or not aggregated. The aggregated result of Example 2 above can also be: 1. User B: Cloud Piercing Arrow; 2. User B: Cloud Piercing Arrow; 3. User B: Flower x 3.
[0104] In the embodiment of this specification, for step S102: the aggregation of the interaction information specifically includes: obtaining the interaction content of ...
example 3
[0106] In the first time period, three tipping messages for the same asynchronous content were obtained: User A: Cake; User B: Car; User C: Cloud Piercing Arrow. Since the amount of the Cloud Piercer is higher than that of the car, and the amount of the car is higher than that of the cake, the optimized display order is:
[0107] 1. User C: Cloud Piercing Arrow;
[0108] 2. User B: car;
[0109] 3. User A: Cake.
[0110] In specific application scenarios, gifts can also be divided into different gift levels according to the corresponding amount of the gift, such as: gift streaming, gift streaming and public screen messages. Usually, the displayed priority levels are: gift streamer, gift streamer and public screen message. Divide the reward information of different gifts into corresponding gift levels to form a playback queue. The tip information in the gift stream will be displayed only after the tip information in the gift stream queue has been displayed. Similarly, the t...
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