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A method for automatically rebuilding a server in a local area network game
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A game server and server technology, applied in indoor games, video games, sports accessories, etc., can solve the problems of automatic switching of local area network game servers, and achieve the effect of improving game experience and ensuring stability.
Active Publication Date: 2022-04-26
厦门市思芯微科技有限公司
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Problems solved by technology
[0003] In order to solve the above-mentioned technical problems, the present invention provides a method for automatically rebuilding a server of a local area network game, which solves the problem of automatic switching between different computers of the existing local area network game server by optimizing the steps of the method
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Embodiment 1
[0025] Such as figure 1 The general idea of the method for automatically rebuilding the server in the LAN game shown is:,
[0026] Step 1 (S100), creating a LAN game;
[0027] Step 2 (S200), the LAN game server is disconnected, reconnect to the server, and if the reconnection time is exceeded, execute step 3 (S300);
[0028] Step 3 (S300), re-establishing the server function of the local area network on the game clients of other computers;
[0029] Step 4 (S400), after re-establishing the server, send a notification to other game clients to re-check the data and continue the game.
Embodiment 2
[0031] Such as figure 2 As shown, on the basis of Embodiment 1, the detailed process of the step of automatically rebuilding the server in the LAN game is as follows:
[0032] Step 1 (S100) The specific process of creating a LAN game is as follows:
[0033] Sub-step 101 (S101), the game player creates a room in the same local area network, and other game players enter the room and start the game;
[0034] Sub-step 102 (S102), each game player's client has its own Socket connection, which is used to send data to the computer running the server and receive data sent from the server. According to the order in which each client enters the game, the server corresponds to Save all client game data and send it to all clients;
[0035] Sub-step 103 (S103), each game player client obtains information about other clients by connecting to the computer running the game server, including interface information, game data, and various game-related data such as IP addresses.
[0036] The ...
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Abstract
The present invention relates to the technical field of local area network games, in particular to a method for automatically rebuilding a server of a local area network game, including step 1 (S100), creating a local area network game; step 2 (S200), disconnecting the local area network Run step 3 (S300) even if the time is running; step 3 (S300), re-establish the server function of the local area network on the game client of other computers; step 4 (S400), after re-establishing the server, send a notification to other game clients to restart Verify the data and continue the game. Beneficial effects: the problem that the player must quit the functional modules of the game and re-create the game after the disconnection of the game server in the local area network is overcome, the stability of the game is ensured, and the game experience is improved.
Description
technical field [0001] The invention relates to the technical field of local area network games, in particular to a method for automatically rebuilding a server for local area network games. Background technique [0002] With the development of online game technology, major game companies around the world have successively developed a variety of LAN games. This type of game player client is connected to the same Wi-fi for game data transmission, so the game server can run on a certain client computer without deploying a dedicated server, but the computer running the game server must keep running. Otherwise, other player clients will not be able to transfer data to continue the game. That is, in the existing LAN games, there are disadvantages: if the computer as the server exits the game or disconnects, other game players will be disconnected from the server because the client cannot receive the data from the server, causing the game to end suddenly. Players bring bad game ...
Claims
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Application Information
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