A character string construction method and device in game application

A technology of game application and construction method, applied in the direction of multi-programming device, resource allocation, etc., can solve the problems affecting memory size and game frame rate, memory occupation affecting memory occupation, etc., to increase game quality, ensure normality, and reduce size Effect

Inactive Publication Date: 2019-06-14
ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

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Problems solved by technology

It should be noted that the Mono module is a part of the entire game application, and the runtime memory usage of the Mono module affects the runtime memory usage of the entire game application.
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Method used

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  • A character string construction method and device in game application
  • A character string construction method and device in game application
  • A character string construction method and device in game application

Examples

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[0025] In the following, the concept, specific structure and technical effects of the present invention will be clearly and completely described in conjunction with the embodiments and the drawings, so as to fully understand the objectives, solutions and effects of the present invention.

[0026] It should be noted that, unless otherwise specified, when a feature is called "fixed" or "connected" to another feature, it can be directly fixed and connected to another feature, or indirectly fixed or connected to another feature. One feature. In addition, the top, bottom, left, right and other descriptions used in the present disclosure are only relative to the mutual positional relationship of the components of the present disclosure in the drawings. The singular forms of "a", "said" and "the" used in the present disclosure are also intended to include plural forms, unless the context clearly indicates other meanings. In addition, unless otherwise defined, all technical and scientif...

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Abstract

The invention relates to a character string construction method and device in game application. The method comprises the following steps of determining the operation data of a target character stringin a game application; determining whether to perform an internal operation on the target character string according to the operation data; if yes, calling an internal function to carry out the internal operation on the target character string; and if not, adding the target character string into a preset dictionary to instantiate the target character string. According to the invention, the character string construction mode in the game application is improved; and the target character string needing to be subjected to the internal operation in the game application is subjected to the internaloperation, so that repeated target character strings in a memory are reduced, the size of the memory during running of the game application is reduced, the normal game frame rate of the game application is guaranteed, and the game quality is improved.

Description

technical field [0001] The invention relates to a method and device for constructing character strings in game applications, belonging to the technical field of game development. Background technique [0002] After mobile games have become mainstream, the game has become more and more serious, and the memory usage during runtime is also getting higher and higher, which seriously affects the game frame rate and even the game quality. [0003] In the development of game applications, Unity is a commonly used game engine for developing game applications. The Mono module is mainly used to convert game applications developed using the game engine Unity to be suitable for different operating systems, such as Windows, Android and IOS. It should be noted that the Mono module is a part of the entire game application, and the runtime memory usage of the Mono module affects the runtime memory usage of the entire game application. However, there are a large number of repeated strings i...

Claims

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Application Information

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IPC IPC(8): G06F9/50
Inventor 李星刘明城张凌彬
Owner ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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