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Method and storage medium for decoupling game service and combat service

A game and decoupling technology, applied in the field of game services, can solve the problems of complicated configuration and difficult operation, and achieve the effect of simplifying the process of finding combat services, simplifying maintenance work, and reducing business burdens

Active Publication Date: 2021-06-29
福建省天奕网络科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In fact, there are several obvious inconveniences: first, in terms of structure, game servers and battle uniforms are dependent, and game servers must know the deployment of battle suits. In the case of multiple battle suits, game servers also need to An arbitration mechanism to decide which suit to request
Second, from the perspective of operation and maintenance, for deploying a complete set of game servers, the configuration is complicated and not easy to operate

Method used

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  • Method and storage medium for decoupling game service and combat service
  • Method and storage medium for decoupling game service and combat service
  • Method and storage medium for decoupling game service and combat service

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0042] Please refer to figure 2, this embodiment provides a method for creating rooms based on MQ decoupling game services and battle services, which can completely separate the game service and battle services in the process of creating rooms in terms of architecture, thereby simplifying the interaction process and reducing the business of game services Burden; at the same time, it can simplify maintenance work; it can significantly improve the efficiency of creating game rooms.

[0043] The method of this embodiment involves game service, combat service and MQ service. Among them, the combat service is the abbreviation of the combat server; the game service is the abbreviation of the game server; the MQ service is the abbreviation of the message queue middleware, and the MQ service is a message transfer service, which can usually be realized by deploying a RabbitMQ server. , Improve peak processing capacity, delivery and sequencing guarantee, message buffering and other ca...

Embodiment 2

[0064] Please refer to image 3 , this embodiment corresponds to Embodiment 1, and provides a corresponding system architecture, which is applied to the method for decoupling game services and combat services in Embodiment 1.

[0065] The system includes an MQ server, a game server and a battle server; wherein, the game server includes a first message processing module and a game room peer; the battle server includes a second message processing module, a room allocation module and a game room.

[0066] Wherein, the game server and the combat server are respectively linked with the MQ server; specifically, the game server is linked with the MQ server through the first message processing module, and the combat server is linked with the MQ server through the second message processing module; the first message processing The module is connected with the game room peer; the second message processing module, the room allocation module and the game room are connected in sequence; the...

Embodiment 3

[0074] This embodiment corresponds to Embodiment 1, and provides a computer-readable storage medium on which a computer program is stored. After the program is read and executed by a processor, it can realize the decoupling game described in Embodiment 1 above. The steps included in the method of service and combat service, and can realize the corresponding function. The specific steps are not repeated here, please refer to the description of Embodiment 1 for details.

[0075] Wherein, the storage medium may be a magnetic disk, an optical disk, a read-only memory (Read-Only Memory, ROM) or a random access memory (Random Access Memory, RAM) and the like.

[0076] To sum up, the method and storage medium for decoupling game services and combat services provided by the present invention can completely remove the architectural dependencies between game services and combat services, which not only simplifies the process of game services searching for combat services, but also It g...

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Abstract

The present invention provides a method and a storage medium for decoupling game services and combat services. The method includes: the combat service monitors the queue Q on the MQ service; the game service creates a queue M on the MQ service and monitors the queue M; when the game service receives When the interaction request corresponding to the combat service is received, a queue Q message is generated corresponding to the interaction request on the queue Q, and the unique identifier of the queue M is added to the queue Q message; any combat service monitors After the queue Q message is received, the unique identifier is extracted therefrom, and a queue M message is produced to the queue M corresponding to the unique identifier according to the interaction feedback information obtained by processing the queue Q message. The invention completely decouples the game service and the battle service, not only simplifies the process of the game service searching for the battle service, but also greatly reduces the business burden of the game service; and also greatly simplifies the maintenance work.

Description

technical field [0001] The invention relates to the field of game services, in particular to a method and a storage medium for decoupling game services and combat services. Background technique [0002] According to different businesses, the game server is generally divided into game server (game service: the server responsible for handling the business logic of the player's game non-intensive calculation and the management of the lobby, etc.) and battle server (combat service: the server used to complete the intensive interaction during the calculation process of the game) ). [0003] Specifically, the game server provides players with non-combat scene request services, such as basic player information, player backpack equipment, lobby and other services; the battle server mainly pursues extremely fast combat interaction, and its performance requirements are quite different from game services. Therefore, the two generally use different implementation methods, and the deplo...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04L29/06H04L12/58A63F13/30A63F13/80A63F13/843
CPCH04L51/046A63F13/30A63F13/80A63F13/843H04L67/131
Inventor 刘德建黄云翔连志群李磊吴良军许凯杰陈宏展
Owner 福建省天奕网络科技有限公司