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Method and device for determining winning value, storage medium and electronic device

A technology for determining a method and a predetermined value, applied in the computer field, can solve the problems of low accuracy of winning value, no solution proposed, etc., to achieve the effect of improving accuracy, solving low accuracy, and overcoming historical battle information

Active Publication Date: 2022-04-26
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the winning value obtained in this way only considers the historical battle information generated by the player in previous games, resulting in low accuracy of the winning value obtained
[0003] For the above problems, no effective solution has been proposed

Method used

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  • Method and device for determining winning value, storage medium and electronic device
  • Method and device for determining winning value, storage medium and electronic device
  • Method and device for determining winning value, storage medium and electronic device

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Embodiment Construction

[0018] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0019] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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PUM

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Abstract

The invention discloses a method and device for determining a winning value, a storage medium and an electronic device. Wherein, the method includes: obtaining the first target information of the first account set participating in a game, wherein the first target information includes the first statistical information and the first account number of the accounts in the first account set in the historical games The first attribute information of the game role determined by the accounts in the set in a game; obtain the second target information of the second account set participating in a game, wherein the second target information includes the second target information in the second account set The second statistical information of the account in the historical game and the second attribute information of the game character determined by the account in the second account set in a game; use the objective function to analyze the first statistical information, the first attribute information, the second The statistical information and the second attribute information are processed to determine the winning value of the first account set or the second account set in a game, wherein the objective function is a nonlinear function. The invention solves the technical problem of low accuracy of the obtained winning value in the related art.

Description

technical field [0001] The present invention relates to the field of computers, in particular to a method and device for determining a winning value, a storage medium and an electronic device. Background technique [0002] At present, the way to predict the player's winning value in the game is usually to count the player's past battle information (player's historical winning rate, player's game rank, etc.), so as to realize the prediction of the player's winning value in the current game based on the historical battle information . However, the winning value obtained in this way only takes into account the historical battle information generated by the player in previous games, resulting in a low accuracy of the obtained winning value. [0003] For the above problems, no effective solution has been proposed yet. Contents of the invention [0004] Embodiments of the present invention provide a method and device for determining a winning value, a storage medium, and an el...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/79A63F13/798
CPCA63F13/79A63F13/798A63F2300/558
Inventor 王晓曦
Owner TENCENT TECH (SHENZHEN) CO LTD