Game management method and device based on distributed storage database

A technology of distributed storage and management methods, applied in indoor games, video games, sports accessories, etc., can solve problems such as hindering the development of the game industry and breaking the principle of fair competition

Active Publication Date: 2019-09-06
TERMINUSBEIJING TECH CO LTD
View PDF5 Cites 0 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However; in order to win rewards, some players currently cheat by setting scripts and changing equipment, which breaks the principle of fair competition in the game and hinders the development of the game industry

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Game management method and device based on distributed storage database
  • Game management method and device based on distributed storage database
  • Game management method and device based on distributed storage database

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0105] According to an embodiment of the present application, a game management method based on a distributed storage database for the first client is proposed, such as figure 1 shown, including:

[0106] Step 101: the first client receives the game start request, enters the game and records the game process of the game interface;

[0107] According to the embodiment of the present application, before step 101, it also includes: the first client receives the login request, verifies the login request, and when the verification is passed, the login is successful.

[0108] Specifically, the player submits a login request containing an account number and password on the first client, and the first client verifies whether the received account number and password are correct, and when the verification is correct, the player successfully logs in to the game.

[0109] According to the implementation manner of the present application, before step 101, it also includes:

[0110] Step ...

Embodiment 2

[0132] According to the embodiment of the present application, a game management method based on a distributed storage database for the second client is also proposed, such as figure 2 shown, including:

[0133] Step 201: each second client acquires the game video broadcast by the first client;

[0134] Specifically, each currently online second client obtains the complete video broadcast by the first client, and the complete video includes the equipment setting process and the game process

[0135] Step 202: Each second client verifies whether the game process is valid according to the obtained game video, and broadcasts the verification result.

[0136] Specifically, each second client verifies whether the game is valid according to the obtained complete video, and broadcasts the verification result.

[0137] Among them, verify whether the game is valid according to the obtained complete video, including:

[0138] Verify that the equipment set during equipment setup is n...

Embodiment 3

[0144] According to the embodiment of the present application, a game management method based on a distributed storage database for the server is also proposed, such as image 3 shown, including:

[0145] Step 301: each server obtains the game video broadcast by the first client and the verification result broadcast by the second client;

[0146] Step 302: Count the number of verification results. When the number of verification results reaches the preset number, the first preset server generates a sub-database, saves the acquired game video to the generated sub-database and broadcasts it. When other servers reach a consensus When the verification is passed, add the sub-database to the distributed storage database.

[0147] In this application, when the number of verification results reaches the preset number, each server will no longer obtain the verification results, and the first preset server will generate a sub-database. When other servers pass the consensus verification...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

PUM

No PUM Login to view more

Abstract

The invention discloses a game management method and device based on a distributed storage database, and belongs to the technical field of distributed storage databases. The game management method includes the steps that a first client receives a game start request, a game is entered and the game process of a game interface is recorded, when the game is over, record is stopped, and a game video isobtained and broadcast; each second client obtains the broadcast game video, verifies whether the game process is effective or not, and broadcasts a validation result; and each server obtains the game video and the verification result, analyzes the number of verification passed results, when the number of the validation passed results reaches the preset number, a first preset server generates a sub-database, the obtained game video is saved to the generated sub-database and broadcast, and when consensus of other servers is validated, the sub-database is added to the distributed storage database. According to the game management method and device, by recording the game process and broadcasting verification, authenticity and validity of the game process are effectively guaranteed, at the same time, each datum is saved to the distributed storage database, and openness and transparency and traceable query are realized.

Description

technical field [0001] This application relates to the technical field of sub-big data, in particular to a game management method and device based on a distributed storage database. Background technique [0002] With the popularization of computer and Internet technology, e-sports has been born. Whether through PC terminals or mobile terminals, there are a large number of virtual games for users to choose from. Users set up their own equipment, compete with other players in the game, and get corresponding rewards when they win the game. The rewards are used to purchase equipment, upgrade or even exchange for cash. However; currently, in order to win rewards, some players set up scripts and secretly change equipment and other cheating phenomena occur from time to time, which breaks the principle of fair competition in the game and hinders the development of the game industry. Contents of the invention [0003] In order to solve the deficiencies in the prior art, the appl...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

Application Information

Patent Timeline
no application Login to view more
Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/497A63F13/70A63F13/35
CPCA63F13/35A63F13/497A63F13/70A63F2300/57A63F2300/575A63F2300/577A63F2300/60A63F2300/634
Inventor 谢超
Owner TERMINUSBEIJING TECH CO LTD
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Try Eureka
PatSnap group products