A game management method and device based on distributed storage database
A distributed storage and database technology, applied in the field of sub-big data, can solve problems such as breaking the principle of fair competition and hindering the development of the game industry
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Embodiment 1
[0105] According to the embodiment of the present application, a game management method based on a distributed storage database for the first client is proposed, such as figure 1 shown, including:
[0106] Step 101: the first client receives the game start request, enters the game and records the game process of the game interface;
[0107] According to the implementation of the present application, before step 101, it also includes: the first client receives the login request, verifies the login request, and when the verification is passed, the login is successful.
[0108] Specifically, the player submits a login request containing an account number and password on the first client terminal, and the first client terminal verifies whether the received account number and password are correct, and when the verification is correct, the player successfully logs in to the game.
[0109] According to the implementation manner of the present application, before step 101, it also in...
Embodiment 2
[0132] According to the embodiment of the present application, a game management method based on a distributed storage database for the second client is also proposed, such as figure 2 shown, including:
[0133] Step 201: each second client acquires the game video broadcast by the first client;
[0134] Specifically, each currently online second client obtains the complete video broadcast by the first client, and the complete video includes the equipment setting process and the game process
[0135] Step 202: Each second client verifies whether the game process is valid according to the acquired game video, and broadcasts the verification result.
[0136] Specifically, each second client verifies whether the game is valid according to the obtained complete video, and broadcasts the verification result.
[0137] Among them, verify whether the game is valid according to the obtained complete video, including:
[0138] Verify that the equipment set during equipment setup is n...
Embodiment 3
[0144] According to the embodiment of the present application, a game management method based on a distributed storage database for the server is also proposed, such as image 3 shown, including:
[0145] Step 301: Each server obtains the game video broadcast by the first client and the verification result broadcast by the second client;
[0146] Step 302: Count the number of verification results. When the number of verification results reaches the preset number, the first preset server generates a sub-database, saves the acquired game video to the generated sub-database and broadcasts it. When other servers reach a consensus When the verification is passed, add the sub-database to the distributed storage database.
[0147] In this application, when the number of verification results reaches the preset number, each server will no longer obtain the verification results, and the first preset server will generate a sub-database. When other servers pass the consensus verification...
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