A realistic turbulence simulation method based on sph
A simulation method and realistic technology, applied in the field of realistic turbulence simulation based on SPH
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[0114] The technical solutions and results of the present invention will be further described in detail below in conjunction with the accompanying drawings and embodiments.
[0115] The present invention proposes a realistic turbulence simulation method based on SPH, which includes two specific steps, that is, calculating the velocity field and angular velocity field based on the improved SPH turbulence model and simulating vortex details based on surface vortex constraints, finally obtaining more stable and real turbulence . Such as Figure 7 As shown, the implementation steps are specifically described below.
[0116] Step 1: Initialize the particle state, calculate the smooth kernel function, and determine the nearest neighbor particle of the current particle.
[0117] Step 2: Solve the stress state of the current particle and predict the position of the current particle at the next moment.
[0118] Step 3: traverse adjacent particles, perform collision detection, and it...
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