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Cloth animation generation method and device and computer readable storage medium

A cloth and animation technology, applied in the computer field, can solve the problems of high cost and time-consuming, and achieve the effect of shortening the simulation calculation time

Active Publication Date: 2020-04-17
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] Based on this, it is necessary to provide a method, device, and computer-based method for generating cloth animation to solve the technical problems of large grids and large number of grid vertices in high-precision cloth models, which lead to high overhead and time-consuming cloth animation simulation calculations. Read storage media and computer equipment

Method used

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  • Cloth animation generation method and device and computer readable storage medium
  • Cloth animation generation method and device and computer readable storage medium
  • Cloth animation generation method and device and computer readable storage medium

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Embodiment Construction

[0048] In order to make the purpose, technical solution and advantages of the present application clearer, the present application will be further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the present application, and are not intended to limit the present application.

[0049] With the development of computer graphics technology, 3D games and animation movies are becoming more and more common, and the dynamic simulation of various characters and scenes in the real world is an important content of building 3D games and animation movies, and virtual objects, such as characters Modeling is an essential part. Wherein, the modeling of the virtual character includes a skeleton layer, a skin layer and a clothing layer, wherein, the present application can be applied to the generation of cloth animation of the clothing layer of the virtual charac...

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PUM

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Abstract

The invention relates to a cloth animation generation method and device, a computer readable storage medium and computer equipment. The method comprises the steps of obtaining a physical grid of a cloth model of a virtual object; determining the coloring mark quantity of each grid vertex according to the cloth constraint of the physical grid; segmenting the physical grid into a plurality of sub-physical grids according to the coloring mark quantity of the grid vertex; rendering position coordinates of grid vertexes on the sub-physical grids are calculated in parallel; according to the rendering position coordinates of the grid vertexes on the physical grid, obtaining the position coordinates of the grid vertexes on the rendering grid; and generating a cloth animation of the virtual objectaccording to the position coordinates of the grid vertexes on the rendering grid. According to the scheme provided by the invention, the cloth animation simulation calculation time can be greatly shortened, and the method can be widely applied to the expression of flexible materials such as costumes and clothes of animation roles and game roles.

Description

technical field [0001] The present application relates to the field of computer technology, in particular to a cloth animation generation method, device, computer-readable storage medium and computer equipment. Background technique [0002] With the development of computer technology, cloth animation simulation technology is widely used in animation films, games and other fields. For example, in martial arts animation, when the virtual anthropomorphic character is running, jumping, etc. Obtain effects such as deformation and fluttering of clothing on virtual characters to express rich motion details and increase the realism of animation. However, in order to obtain delicate and realistic cloth animation effects, it is often necessary to build a high-precision cloth model, and the high-precision cloth model has a large grid and a large number of mesh vertices, resulting in a large cost and time-consuming cloth animation simulation calculation. Contents of the invention [...

Claims

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Application Information

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IPC IPC(8): G06T13/40
CPCG06T13/40G06T2210/16
Inventor 杨双才刘电屈禹呈化超煜丁程峰刘冰啸
Owner TENCENT TECH (SHENZHEN) CO LTD
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