A multi-channel optimized online game acceleration method based on waveform evaluation
A network and waveform optimization technology, applied in the field of mobile online games, can solve problems such as inefficient game acceleration links, unreasonable routing allocation, and game acceleration that cannot achieve the expected acceleration effect.
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[0065] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.
[0066] The embodiment of the present invention provides a multi-channel optimized online game acceleration method based on waveform evaluation, such as figure 1 shown, including:
[0067] Step 1: Establish the link connection between the multipath generated by the client and the acceleration node server;
[0068] Step 2: Sending and receiving speed measurement data to the multi-paths that establish the link connection, and recording the delay distribution information of each of the paths in the multi-paths;
[0069] Step 3: Using a preset multi-dimensional mathematical model, perform waveform characterization on the delay distribution information of each path;
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