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A multi-channel optimized online game acceleration method based on waveform evaluation

A network and waveform optimization technology, applied in the field of mobile online games, can solve problems such as inefficient game acceleration links, unreasonable routing allocation, and game acceleration that cannot achieve the expected acceleration effect.

Active Publication Date: 2021-11-09
SICHUAN SUBAO NETWORK TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] Due to the uncertain factors of the network routing point, in the game acceleration process, there is an unreasonable route allocation, which leads to the inefficiency of the game acceleration link, making the game acceleration unable to achieve the expected acceleration effect.

Method used

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  • A multi-channel optimized online game acceleration method based on waveform evaluation
  • A multi-channel optimized online game acceleration method based on waveform evaluation
  • A multi-channel optimized online game acceleration method based on waveform evaluation

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Embodiment Construction

[0065] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.

[0066] The embodiment of the present invention provides a multi-channel optimized online game acceleration method based on waveform evaluation, such as figure 1 shown, including:

[0067] Step 1: Establish the link connection between the multipath generated by the client and the acceleration node server;

[0068] Step 2: Sending and receiving speed measurement data to the multi-paths that establish the link connection, and recording the delay distribution information of each of the paths in the multi-paths;

[0069] Step 3: Using a preset multi-dimensional mathematical model, perform waveform characterization on the delay distribution information of each path;

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Abstract

The present invention provides a multi-path optimization online game acceleration method based on waveform evaluation, including: establishing a link connection between the multi-path generated by the client and the acceleration node server; , and record the delay distribution information of each path in the multi-path; use the preset multi-dimensional mathematical model to perform waveform qualitative on the delay distribution information of each path; based on the waveform qualitative results and the preset scoring indicators, the The network quality of each path is comprehensively scored; according to the result of the comprehensive quality score, the optimal path in the multi-path is selected, and the current online game acceleration path of the client is switched to the optimal path. Send multiple links to the acceleration node server at the same time through the mobile phone, judge and compare according to the waveforms of multiple links, and select the optimal link as the link for data acceleration, so as to improve the game acceleration effect.

Description

technical field [0001] The invention relates to the technical field of mobile phone online games, in particular to a method for accelerating multi-channel optimal online games based on waveform evaluation. Background technique [0002] Today, with the prosperity of the mobile Internet industry, mobile online games have become a favorite way of leisure and entertainment for most people. In this context, Xunyou Mobile Game Accelerator provides mobile terminal game acceleration services for mobile game players, and provides high-quality online game acceleration services for mobile game players by finding the fastest network from mobile phones to games. [0003] Due to the uncertain factors of the network routing point, there is a problem that the route allocation is unreasonable during the game acceleration process, which leads to the inefficiency of the game acceleration link, making the game acceleration unable to achieve the expected acceleration effect. Contents of the in...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04L12/727H04L12/721H04W40/12A63F13/352A63F13/332H04L12/709H04L45/121H04L45/243
CPCH04L45/121H04L45/123H04W40/12A63F13/332A63F13/352H04L45/24A63F2300/406A63F2300/51
Inventor 覃艳君张兴
Owner SICHUAN SUBAO NETWORK TECH CO LTD