Engineering autonomous systems with reusable skills
A technology of autonomous systems and skills, applied in general control systems, control/regulation systems, manufacturing tools, etc., to solve problems such as not allowing equipment to move
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[0042] The following disclosure describes the invention in terms of several implementations directed to methods, systems, and apparatus related to designing autonomous systems with reusable skills.
[0043] As a general rule, it's easier to know what to expect than it is to know how to get there. Traditional programming languages require programmers to describe algorithms in terms that are fundamentally simpler than the problems one is trying to solve. For example, there is no apparent relationship between needing to use a "for" statement to express an iterative loop and finding all the boxes in the warehouse and stacking them. A for loop is a low-level mathematical concept; fetching a box is a high-level artificial concept. For programming using the concept of skills, start from the point of view of graphics editing and build on it. Programmers usually know what they want the device to do and the characteristics of how that work should be done, but are less likely to know...
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