Fitness ring using method based on internet-of-thing technology
An Internet of Things technology and fitness ring technology, applied in the direction of sports accessories, etc., to achieve safe and effective fitness methods, good training effects, and enhanced training effects
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no. 1 example
[0060] The first embodiment: as image 3 As shown, the server will image 3 The medium image is sent to VR glasses 2, and VR glasses 2 displays image 3The middle wall 3 approaches the wearer. The wearer needs to keep his legs together, his left hand together, and his right hand stretched out to pass through the wall hole. The position sensor 9 sends the position of each fitness ring 1 to the corresponding controller 7, and the controller 7 sends all The position of the fitness ring 1 is passed to the server, if the wearer touches the wall or the right hand does not move from image 3 Points will be deducted or the display will fail if the wearer passes through the hole on the right side, if the wearer does not touch the wall and the right hand passes through figure 2 Passing through the hole on the right side of the middle will score or indicate a success.
no. 2 example
[0061] The second embodiment: as Figure 4 As shown, the server will Figure 4 The medium image is sent to VR glasses 2, and VR glasses 2 displays Figure 4 The middle wall 3 approaches the wearer. The wearer needs to have his right leg independent, his left leg stretched out, his left hand close together, his right hand stretched out, and pass through the wall hole. The position sensor 9 sends the position of each fitness ring 1 to the corresponding controller 7, The controller 7 transmits the positions of all fitness rings 1 to the server, if the wearer touches the wall or the right hand does not move from the Figure 4 If the wearer does not touch the wall and the right hand passes through Figure 4 Passing through the right hole and the left leg through the left hole scores or indicates a success.
no. 3 example
[0062] The third embodiment: as Figure 5 As shown, the server will Figure 5 The medium image is sent to VR glasses 2, and VR glasses 2 displays Figure 5 The middle arrow 4 approaches the position of the wearer's left arm. The wearer needs to move the left arm up, down or toward the torso to avoid the arrow. If the feedback position of the wearer's left arm fitness ring 1 touches the arrow, that is, the avoidance fails, points will be deducted or displayed Fail, if the wearer touches the left arm fitness ring 1 feedback position and does not touch the arrow, that is, the evasion is successful, then the score or display is successful.
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