Fitness ring using method based on internet-of-thing technology

An Internet of Things technology and fitness ring technology, applied in the direction of sports accessories, etc., to achieve safe and effective fitness methods, good training effects, and enhanced training effects

Active Publication Date: 2020-06-12
龚志
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Physical dexterity training can be achieved through VR virtual fitness, but at present, there is no special method for judging physical dexterity training and making recommendations for training difficulty

Method used

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  • Fitness ring using method based on internet-of-thing technology
  • Fitness ring using method based on internet-of-thing technology
  • Fitness ring using method based on internet-of-thing technology

Examples

Experimental program
Comparison scheme
Effect test

no. 1 example

[0060] The first embodiment: as image 3 As shown, the server will image 3 The medium image is sent to VR glasses 2, and VR glasses 2 displays image 3The middle wall 3 approaches the wearer. The wearer needs to keep his legs together, his left hand together, and his right hand stretched out to pass through the wall hole. The position sensor 9 sends the position of each fitness ring 1 to the corresponding controller 7, and the controller 7 sends all The position of the fitness ring 1 is passed to the server, if the wearer touches the wall or the right hand does not move from image 3 Points will be deducted or the display will fail if the wearer passes through the hole on the right side, if the wearer does not touch the wall and the right hand passes through figure 2 Passing through the hole on the right side of the middle will score or indicate a success.

no. 2 example

[0061] The second embodiment: as Figure 4 As shown, the server will Figure 4 The medium image is sent to VR glasses 2, and VR glasses 2 displays Figure 4 The middle wall 3 approaches the wearer. The wearer needs to have his right leg independent, his left leg stretched out, his left hand close together, his right hand stretched out, and pass through the wall hole. The position sensor 9 sends the position of each fitness ring 1 to the corresponding controller 7, The controller 7 transmits the positions of all fitness rings 1 to the server, if the wearer touches the wall or the right hand does not move from the Figure 4 If the wearer does not touch the wall and the right hand passes through Figure 4 Passing through the right hole and the left leg through the left hole scores or indicates a success.

no. 3 example

[0062] The third embodiment: as Figure 5 As shown, the server will Figure 5 The medium image is sent to VR glasses 2, and VR glasses 2 displays Figure 5 The middle arrow 4 approaches the position of the wearer's left arm. The wearer needs to move the left arm up, down or toward the torso to avoid the arrow. If the feedback position of the wearer's left arm fitness ring 1 touches the arrow, that is, the avoidance fails, points will be deducted or displayed Fail, if the wearer touches the left arm fitness ring 1 feedback position and does not touch the arrow, that is, the evasion is successful, then the score or display is successful.

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PUM

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Abstract

The invention discloses a fitness ring using method based on the internet-of-thing technology. The method comprises the following steps: a user wears fitness rings at the corresponding positions, anda server acquires the positions of the fitness rings in real time; 2, the server displays walls, arrows, bullets, fruits and the like with corresponding difficulties to the user through VR glasses according to different difficulties, 3, the wearer carries out dodging or makes corresponding postures according to corresponding requirements, the fitness rings send the positions to the server in realtime, wherein the postures of the wearer comprise actions and action amplitudes, 4, the server judges the postures of the wearer, and records the score and the score deduction condition of the of thewearer; and 5, when the wearer has a fault, the server controls the fitness rings to vibrate in real time, so that the wearer senses which part does not make a corresponding action according to corresponding rules in real time. The invention relates to the field of internet-of-thing equipment, in particular to a fitness ring using method based on the internet-of-thing technology. According to theinvention, the body dexterity training of the wearer is facilitated.

Description

technical field [0001] The invention relates to the field of Internet of Things equipment, in particular, to a method for using a fitness ring based on Internet of Things technology. Background technique [0002] Fitness is a kind of sports project that improves people's body and enhances people's physique. The exercise form and practice methods of fitness need to be formulated according to the principles of human life science to achieve the purpose of promoting people's physical and mental health. Unscientific excessive exercise will cause damage to the human body. [0003] Fitness exercises can use a variety of freehand exercises, such as various freehand aerobics, rhythmic gymnastics, gymnastics and various self-resistance movements. You can also use a variety of different exercise equipment for various exercises, such as weightlifting equipment such as dumbbells, barbells, and kettlebells, gymnastics equipment such as horizontal bars, parallel bars, ropes, and poles, as...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63B71/06
CPCA63B71/06A63B71/0619A63B2071/0661
Inventor 谢非
Owner 龚志
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