A method of using a fitness ring based on Internet of Things technology

An Internet of Things technology, fitness ring technology, applied in sports accessories and other directions, to achieve the effect of strengthening training, good training effects, and safe and effective fitness methods

Active Publication Date: 2021-09-17
龚志
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Physical dexterity training can be achieved through VR virtual fitness, but at present, there is no special method for judging physical dexterity training and making recommendations for training difficulty

Method used

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  • A method of using a fitness ring based on Internet of Things technology
  • A method of using a fitness ring based on Internet of Things technology
  • A method of using a fitness ring based on Internet of Things technology

Examples

Experimental program
Comparison scheme
Effect test

no. 1 example

[0060] First embodiment: image 3 As shown, the server will image 3 Medium imaging is sent to VR glasses 2, VR glasses 2 display image 3The wall 3 is close to the wearer, the wearer needs a legs close together, the left hand is close together, the right hand is extended, passed from the wall hole, the position sensor 9 sends the position of each fitness ring 1 to the corresponding controller 7, the controller 7 will all The position of the fitness ring 1 is passed to the server, and if the wearer contacts or the right hand does not image 3 In the right hole in the middle, deduction or display failed, if the wearer did not touch the wall and the right hand figure 2 The score or show success in the middle of the cave on the right side.

no. 2 example

[0061] Second Embodiment: Such as Figure 4 As shown, the server will Figure 4 Medium imaging is sent to VR glasses 2, VR glasses 2 display Figure 4 The wall 3 is close to the wearer, the wearer needs the right leg independence, the left leg extension, the left hand is close, the right hand is extended, passed from the wall hole, the position sensor 9 transmits the position of each fitness ring 1 to the corresponding controller 7, The controller 7 passes the position of all fitness ring 1 to the server, if the wearer contacts or right hands Figure 4 Passing or left legs in the middle of the middle side of the middle do not pass through the holes on the left, deduction or display failure, if the wearer does not touch the wall and the right hand Figure 4 Turning through and the left leg passes through the hole from the left side.

no. 3 example

[0062] Third embodiment: Figure 5 As shown, the server will Figure 5 Medium imaging is sent to VR glasses 2, VR glasses 2 display Figure 5 The center arrow 4 is close to the left arm of the wearer, the wearer needs to take the left arm up, down or to the torso to avoid the arrow, if the wearer's left arm fitness ring 1 feedback position contacts the arrow, that is, avoid failure, deduction or display Failure, if the wearer contacts the left arm fitness ring 1 feedback position has not been exposed to the arrow, that is, avoids the success, then score or shows success.

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PUM

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Abstract

The invention discloses a method for using a fitness ring based on Internet of Things technology, comprising: step 1: a user wears a fitness ring at a corresponding position, and a server obtains the position of the fitness ring in real time; step 2: the server uses VR glasses according to different difficulties The wearer displays the walls, arrows, bullets, fruits, etc. corresponding to the difficulty. Step 3: The wearer avoids or makes corresponding postures according to the corresponding requirements. The fitness ring sends the position to the server in real time. The wearer's posture includes movements and movement ranges. Step 4: The server judges the wearer's posture, and records the wearer's score and deduction. Step 5: When the wearer makes a mistake, the server controls the vibration of the fitness ring in real time, so that the wearer can perceive in real time which part does not follow the corresponding action according to the corresponding rules . The invention relates to the field of Internet of Things equipment, in particular, to a method for using a fitness ring based on Internet of Things technology. The invention is convenient for the physical dexterity training of the wearer.

Description

Technical field [0001] The present invention relates to the field of Internet of Things, and in particular, to a fitness ring method based on Internet of Things. Background technique [0002] Fitness is a healthy body of human body, enhances sports of people's physical fitness. The exercise form and practice means of fitness needs to be developed according to the principles of human life science, to achieve the purpose of promoting people's physical and mental health, unscientific exhability will lead to damage to the human body. [0003] Fitness can be practiced in a variety of freehand exercises, such as all kinds of freeham aerobics, rhythmic exercises, body exercises, and various self-resistance actions. Various pharmaceutical instruments such as dumbbells, barbells, bars, rods, such as dumbbells, barbells, bars, rods, etc., and spring tensioners, pulley tensilers, rubber bands and various special specials The integrated power training equipment and other power training instr...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63B71/06
CPCA63B71/06A63B71/0619A63B2071/0661
Inventor 龚志谢非
Owner 龚志
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