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Method and device for training interaction prediction model and predicting interactive objects

A technology for predicting models and objects, which is applied in the field of predicting interactive objects and training interactive prediction models, and can solve problems such as difficulty in feature expression

Active Publication Date: 2020-10-23
ALIPAY (HANGZHOU) INFORMATION TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, the interaction event involves both parties, and the state of each participant can change dynamically. Therefore, it is very difficult to accurately express the characteristics of the interaction participants by comprehensively considering the various characteristics of the interaction participants.

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  • Method and device for training interaction prediction model and predicting interactive objects
  • Method and device for training interaction prediction model and predicting interactive objects
  • Method and device for training interaction prediction model and predicting interactive objects

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Embodiment approach

[0154] According to one embodiment, the node vector determining unit 83 is specifically configured to: take the first sample node as the root node, and determine the nodes in the predetermined range starting from the root node and reaching via connecting edges in the dynamic interaction graph The formed first sub-graph; input the first sub-graph into the representation network, and the representation network outputs the hidden vector as the first node vector.

[0155] Further, the aforementioned predetermined range of nodes may include K-order sub-nodes within a preset number of K connection edges; and / or sub-nodes whose interaction time is within a preset time range.

[0156] In one embodiment, the characterization network includes an LSTM layer, and the LSTM layer takes each node from the leaf node to the root node in the input subgraph as the current node, and iteratively processes each node in turn, and the iterative processing includes at least According to the node attr...

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Abstract

The embodiment of this specification provides a method and device for training and using an interactive prediction model. In this method, firstly, a dynamic interaction graph is constructed based on the sequence of interaction events, from which the first sample nodes belonging to the first type of objects and the candidate nodes belonging to the second type of objects are determined. Using the characterization network, the node vectors of each node are determined respectively. Then, the vector of the first sample node is input into the generation network, and the generation network selects the prediction node from the candidate nodes. Input the first sample node and the prediction node into the discriminant network to determine the first probability of their interaction; also input the first sample node and the corresponding second sample node into the discriminant network to determine the second probability of their interaction . To increase the second probability and reduce the first probability as the goal, train the representation network and the discriminant network; to increase the first probability as the goal, train the representation network and the generation network. The trained representation network and generative network serve as an interaction prediction model for predicting interactive objects.

Description

technical field [0001] One or more embodiments of this specification relate to the field of machine learning, and in particular to training an interaction prediction model, and a method and device for predicting interactive objects using the trained interaction prediction model. Background technique [0002] In many scenarios, user interaction events need to be analyzed and processed. Interaction events are one of the basic elements of Internet events. For example, the click behavior when a user browses a page can be regarded as an interaction event between the user and the content block of the page, and the purchase behavior in e-commerce can be regarded as the interaction event between the user and the product. The interaction event between accounts, and the transfer behavior between accounts is the interaction event between users. A series of user interaction events contains the characteristics of the user's fine-grained habits and preferences, as well as the characteris...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06N20/00G06N3/04G06N3/08G06Q30/02
CPCG06N20/00G06N3/08G06Q30/0201G06N3/045
Inventor 文剑烽常晓夫宋乐刘旭钦
Owner ALIPAY (HANGZHOU) INFORMATION TECH CO LTD