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Animation switching method, device and equipment and storage medium

A technology of animation and switching instructions, which is applied in the fields of equipment, storage media, devices, and animation switching methods, and can solve problems such as poor display effect and untimely animation response, and achieve the effect of improving the display effect

Pending Publication Date: 2020-11-03
SHANGHAI MIHOYO TIANMING TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

It can be seen that the animation response is not timely and the display effect is poor when the action is switched in the prior art

Method used

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  • Animation switching method, device and equipment and storage medium
  • Animation switching method, device and equipment and storage medium
  • Animation switching method, device and equipment and storage medium

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0030] Figure 1 It is a flowchart of an animation switching method provided by the first embodiment of the present invention. This embodiment can be applied to the situation when the animation is switched in response to the monitored animation switching instruction. The method can be executed by an animation switching device, which can be implemented by software and / or hardware. For example, the animation switching device can be configured in a computer device. such as Figure 1 As shown, the method includes:

[0031] S110. In response to the detected animation switching instruction, the target action identifier included in the animation switching instruction is obtained.

[0032] In this embodiment, there are many ways to generate the trigger of the animation switching instruction. Optionally, the animation switching instruction can be triggered by the active operation of the user, or it can be generated by the passive triggering of the game characters. Among them, the user's act...

Embodiment 2

[0058] Figure 2 It is a flowchart of an animation switching method provided by the second embodiment of the present invention. This embodiment is further optimized on the basis of the above embodiments. such as Figure 2 As shown, the method includes:

[0059] S210, obtaining at least one original action identifier, and obtaining the basic animation corresponding to the original action identifier and the mirror animation corresponding to the original action identifier for each original action identifier.

[0060] In this embodiment, the role is embodied as a persona, and the animation and action interval of each action of the persona are embodied. Considering that the movement posture of the characters is basically displayed by the posture of the legs, the animation corresponding to each action can be generated based on the posture of the legs. Optionally, the action identifier can be the identifier that uniquely represents the action of the character, such as jumping, walking, st...

Embodiment 3

[0072]This embodiment provides a preferred embodiment based on the above embodiments. In this embodiment, the role is embodied as a persona. At present, there are only one-way animations for terminal games on the market. For example, there is only one step for the left foot or the right foot in the walking animation, and one animation instruction only corresponds to the animation switching delay or unnatural problem caused by one animation performance. Specifically, because in the prior art, each action animation only has one-way animation, when the animation instruction is continuously input, only the same animation can be repeatedly played. If the instruction "Walk" is input continuously, the animation will show the constant "step on the left foot". When two animations are connected, there is only one-way animation, which can't give consideration to timeliness and animation performance. For example, if the character is in the animation state of "walking" and his left foot is in ...

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PUM

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Abstract

The embodiment of the invention discloses an animation switching method, device and equipment and a storage medium, and the method comprises the steps: responding to a detected animation switching instruction, and obtaining a target action identification contained in the animation switching instruction; determining an animation playing interval of the current animation, and determining a switchinganimation corresponding to the animation switching instruction according to the target action identifier and the animation playing interval; switching the current animation into a switching animationand outputting the switching animation. According to the animation switching method provided by the embodiment of the invention, the action interval is marked in advance, and the animation playing interval is determined according to the marked action interval so as to determine the switching animation and play the switching animation, so that the connection between the switching animation and thecurrent animation is more natural, and the display effect of animation switching is improved.

Description

Technical field [0001] The embodiment of the invention relates to the technical field of animation, in particular to an animation switching method, device, equipment and storage medium. technical background [0002] With the development of network technology, people have higher and higher requirements for the experience of game pictures. For example, in the game process, whether the character actions operated by the user are real or not will affect the user's game experience. [0003] In the current game scene, there may be technical problems such as unsmooth action switching or poor effect of action switching. For example, if the user continuously inputs the "Walk" command, it will generate a continuous display effect of "Walking with the left foot in front", or if the user inputs the "Stop" command when the character is in the "Walk with the left foot in front" state, it will generate a delayed "Stop" response animation, or a stop animation that directly changes from "Left foot...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F9/451G06T13/00
CPCG06F9/451G06T13/00
Inventor 赵男张宁烨董一夫刘超
Owner SHANGHAI MIHOYO TIANMING TECH CO LTD
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