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Interaction method, device and electronic equipment for virtual props

An interaction method and technology of props, applied in the field of computer human-computer interaction, can solve problems such as limited interaction forms and technical ineffective solutions, and achieve the effects of improving real-time performance, good immersion, and saving computing consumption.

Active Publication Date: 2022-04-12
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] Since the special effect props in the virtual scene are usually presented in the human-computer interaction interface in the form of special effect rendering, because the special effects in the human-computer interaction engine cannot bind the collision box to realize the collision detection between virtual props, resulting in When the virtual object is operating the special effect props, the special effect props cannot collide with the virtual props, which limits the form of interaction between the virtual props and the special effect props
[0004] To sum up, there is no effective solution for how to expand the interaction between special effect props and virtual props

Method used

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  • Interaction method, device and electronic equipment for virtual props
  • Interaction method, device and electronic equipment for virtual props
  • Interaction method, device and electronic equipment for virtual props

Examples

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Embodiment Construction

[0052] In order to make the purpose, technical solutions and advantages of the application clearer, the application will be further described in detail below in conjunction with the accompanying drawings. All other embodiments obtained under the premise of creative labor belong to the scope of protection of this application.

[0053] In the following description, references to "some embodiments" describe a subset of all possible embodiments, but it is understood that "some embodiments" may be the same subset or a different subset of all possible embodiments, and Can be combined with each other without conflict.

[0054] In the following description, the term "first\second\third" is only used to distinguish similar objects, and does not represent a specific ordering of objects. Understandably, "first\second\third" Where permitted, the specific order or sequencing may be interchanged such that the embodiments of the application described herein can be practiced in sequences oth...

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Abstract

The present application provides a virtual prop interaction method, device, electronic device, and computer-readable storage medium; the method includes: responding to a throwing trigger operation for a special effect prop in a virtual scene, displaying the first moving process of the special effect prop ; When the real-time position of the special effect prop in the first moving process is within the collision range of the virtual prop, display the second moving process of the special effect prop after being bounced by the virtual prop; When the real-time position in the second moving process is at the target position, the special effect of the special effect prop is displayed. Through this application, the interaction form between special effect props and virtual props can be expanded.

Description

technical field [0001] The present application relates to computer human-computer interaction technology, and in particular to an interaction method, device, electronic equipment and computer-readable storage medium for virtual props. Background technique [0002] The display technology based on graphics processing hardware expands the channels for sensing the environment and obtaining information, especially the display technology for virtual scenes. With the help of human-computer interaction engine technology, virtual objects controlled by users or artificial intelligence can be realized according to actual application requirements. The diversified interaction between objects has various typical application scenarios. For example, in the virtual scenes of military exercise simulation and games, it can simulate the real battle process between virtual objects. [0003] Since the special effect props in the virtual scene are usually presented in the human-computer interactio...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/52A63F13/42G06T19/00
CPCA63F13/52A63F13/42G06T19/006
Inventor 刘智洪
Owner TENCENT TECH (SHENZHEN) CO LTD
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