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Action synchronization method and device in game, electronic equipment and storage medium

A game and action technology, applied in the field of games, can solve problems such as out-of-sync

Pending Publication Date: 2021-01-12
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, in the existing synchronization method, due to the error in the position calculation between the client and the server, the position of the virtual character in the client and the server is not synchronized.

Method used

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  • Action synchronization method and device in game, electronic equipment and storage medium
  • Action synchronization method and device in game, electronic equipment and storage medium
  • Action synchronization method and device in game, electronic equipment and storage medium

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Embodiment Construction

[0083] In order to make the purposes, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments It is a part of the embodiments of this application, not all of them. The components of the embodiments of the application generally described and illustrated in the figures herein may be arranged and designed in a variety of different configurations.

[0084] Accordingly, the following detailed description of the embodiments of the application provided in the accompanying drawings is not intended to limit the scope of the claimed application, but merely represents selected embodiments of the application. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art w...

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PUM

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Abstract

The invention provides an action synchronization method and device in a game, electronic equipment and a storage medium, and relates to the technical field of games. The method can be applied to a game client, and comprises the steps: acquiring target position data issued by a server; obtaining a local position calibration parameter according to the target position data and the current position information of the virtual character, the current position information of the virtual character being position information predicted by a game client according to current frame data; and calibrating thecurrent position information of the virtual character according to the local position calibration parameter, and obtaining the calibrated position information of the virtual character. By applying the method provided by the embodiment of the invention, the calibration can be performed based on the current position information of the virtual character predicted by the game client, so that smooth rollback can be realized. Therefore, when the position of the virtual character in the game client is updated and expressed, the pulling feeling caused by synchronization can be reduced in the expression process, and the player experience is improved.

Description

technical field [0001] The present application relates to the technical field of games, and in particular to an action synchronization method, device, electronic device and storage medium in games. Background technique [0002] Mobile synchronization methods for online games generally include two types, one is lockstep synchronization (Lockstep), and the other is state synchronization (State Synchronization). Both synchronization methods have their own advantages and disadvantages. Among them, for state synchronization, it synchronizes various states in the game. The general process is that the client uploads the operation to the server, the server calculates the result of the game behavior after receiving it, and then broadcasts various states in the game, and the client displays the content according to the state after receiving the state. [0003] When the existing mobile synchronization of online games is realized based on state synchronization, for action online games,...

Claims

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Application Information

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IPC IPC(8): A63F13/358
CPCA63F13/358A63F2300/534
Inventor 蔡康
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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