Shooting method and device, electronic equipment and storage medium
A shooting method and technology of electronic equipment, applied in the computer field, can solve problems such as inability to obtain key pictures in time, inaccurate timing of screenshots, missing game pictures, etc., and achieve the effects of timely recording, improved experience, and high-efficiency shooting
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Embodiment 1
[0029] figure 1 It is a schematic flow chart of a shooting method provided by Embodiment 1 of the present invention. This embodiment is applicable to the situation of shooting two or more target objects in multimedia resources, especially suitable for real-time shooting of game screens. For example, triggering the shooting of each object according to the position of each object in the game screen, the method can be executed by a shooting device, which can be implemented by hardware and / or software, and can be configured in an electronic device. For ease of understanding, the shooting method provided by the embodiment of the present invention is explained by taking a game scene as an example.
[0030] see figure 1 , the shooting method provided in this embodiment specifically includes the following steps:
[0031] S110. Determine at least two target objects to be photographed.
[0032] Wherein, the target object may be each object included in the current game scene. The tar...
Embodiment 2
[0048] figure 2 It is a schematic flow chart of a photographing method provided in Embodiment 2 of the present invention. On the basis of the above-mentioned embodiments, this embodiment is concerned with "triggering the photographing of at least two target objects according to the position information of at least two target objects." The steps of " have been optimized to calculate the object distance based on the location information of the target object, and use the object distance as the trigger condition for shooting the target object, so as to achieve accurate and real-time shooting of key game screens. The explanations of terms that are the same as or corresponding to the above-mentioned embodiments will not be repeated here.
[0049] see figure 2 A shooting method provided in this embodiment includes the following steps:
[0050] S210. Determine at least two target objects to be photographed.
[0051] S220. Acquire location information of at least two target object...
Embodiment 3
[0063] Figure 5 It is a schematic flow chart of a photographing method provided by Embodiment 3 of the present invention. On the basis of the above-mentioned embodiments, this embodiment is concerned with "calculating the object between at least two target objects according to the position information of at least two target objects." The step of "distance" has been optimized so that when the number of target objects is greater than or equal to three, the reference object is determined, and the object distance between the reference object and other target objects is calculated, and the object distance is used as the target object for shooting. Trigger conditions, so as to achieve accurate and real-time shooting of key game screens. Optionally, explanations of terms that are the same as or corresponding to the above embodiments are not repeated here.
[0064] see Figure 5 A shooting method provided in this embodiment includes the following steps:
[0065] S510. Determine at...
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