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Shooting method and device, electronic equipment and storage medium

A shooting method and technology of electronic equipment, applied in the computer field, can solve problems such as inability to obtain key pictures in time, inaccurate timing of screenshots, missing game pictures, etc., and achieve the effects of timely recording, improved experience, and high-efficiency shooting

Active Publication Date: 2021-05-28
SHANGHAI MIHOYO TIANMING TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In this method of manual screenshots, various key pictures cannot be obtained in time due to the player's screenshot operation not being timely or forgetting to take screenshots, etc., such as the interaction screen with non-player characters (Non-Player Character, NPC) The battle screen of the BOSS or the special effect screen of releasing skills during the battle, etc., it is difficult for players to obtain the fleeting screen in the game
At the same time, manual screenshots may also be due to network delays or machine freezes on the player's device, resulting in inaccurate screenshot timing and missing the appropriate game screen

Method used

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  • Shooting method and device, electronic equipment and storage medium
  • Shooting method and device, electronic equipment and storage medium
  • Shooting method and device, electronic equipment and storage medium

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0029] figure 1 It is a schematic flow chart of a shooting method provided by Embodiment 1 of the present invention. This embodiment is applicable to the situation of shooting two or more target objects in multimedia resources, especially suitable for real-time shooting of game screens. For example, triggering the shooting of each object according to the position of each object in the game screen, the method can be executed by a shooting device, which can be implemented by hardware and / or software, and can be configured in an electronic device. For ease of understanding, the shooting method provided by the embodiment of the present invention is explained by taking a game scene as an example.

[0030] see figure 1 , the shooting method provided in this embodiment specifically includes the following steps:

[0031] S110. Determine at least two target objects to be photographed.

[0032] Wherein, the target object may be each object included in the current game scene. The tar...

Embodiment 2

[0048] figure 2 It is a schematic flow chart of a photographing method provided in Embodiment 2 of the present invention. On the basis of the above-mentioned embodiments, this embodiment is concerned with "triggering the photographing of at least two target objects according to the position information of at least two target objects." The steps of " have been optimized to calculate the object distance based on the location information of the target object, and use the object distance as the trigger condition for shooting the target object, so as to achieve accurate and real-time shooting of key game screens. The explanations of terms that are the same as or corresponding to the above-mentioned embodiments will not be repeated here.

[0049] see figure 2 A shooting method provided in this embodiment includes the following steps:

[0050] S210. Determine at least two target objects to be photographed.

[0051] S220. Acquire location information of at least two target object...

Embodiment 3

[0063] Figure 5 It is a schematic flow chart of a photographing method provided by Embodiment 3 of the present invention. On the basis of the above-mentioned embodiments, this embodiment is concerned with "calculating the object between at least two target objects according to the position information of at least two target objects." The step of "distance" has been optimized so that when the number of target objects is greater than or equal to three, the reference object is determined, and the object distance between the reference object and other target objects is calculated, and the object distance is used as the target object for shooting. Trigger conditions, so as to achieve accurate and real-time shooting of key game screens. Optionally, explanations of terms that are the same as or corresponding to the above embodiments are not repeated here.

[0064] see Figure 5 A shooting method provided in this embodiment includes the following steps:

[0065] S510. Determine at...

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PUM

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Abstract

The embodiment of the invention discloses a shooting method and device, electronic equipment and a storage medium. The shooting method comprises the following steps that: at least two to-be-shot target objects are determined to obtain to-be-shot objects in a game picture; the position information of the at least two target objects is acquired, so that the position information of the target objects is detected; and the shooting of the at least two target objects is triggered according to the position information of the at least two target objects so that the real-time shooting of the game pictures based on the position of each target object is realized, the high-efficiency shooting of the game picture is realized, the accurate shooting of the key game picture is realized, therefore, the highlight moment of the user can be recorded in time, and the experience feeling of the user is improved.

Description

technical field [0001] Embodiments of the present invention relate to the field of computer technologies, and in particular, to a photographing method, device, electronic equipment, and storage medium. Background technique [0002] Currently, game screenshots are often captured through manual operations by players. In this method of manual screenshots, various key pictures cannot be obtained in time due to the player's screenshot operation not being timely or forgetting to take screenshots, etc., such as the interaction screen with non-player characters (Non-Player Character, NPC) The battle screen of the BOSS or the special effect screen of releasing skills during the battle, etc., it is difficult for players to obtain the fleeting screen in the game. At the same time, manual screenshots may also be due to network delays or machine freezes on the player's device, resulting in inaccurate screenshot timing and missing the appropriate game screen. Contents of the invention ...

Claims

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Application Information

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IPC IPC(8): A63F13/85A63F13/52H04N5/232
CPCA63F13/85A63F13/52H04N23/62
Inventor 胡婷婷赵男施一东包炎李鑫培董一夫师锐刘超
Owner SHANGHAI MIHOYO TIANMING TECH CO LTD
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