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Method and device for acquiring virtual item, equipment and medium

A technology of props and virtual resources, applied in the field of acquiring virtual props, to achieve the effect of increasing stimulation, increasing circulation, and increasing income

Active Publication Date: 2021-06-04
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, the related technology only involves the change of virtual resources after the battle is won or lost, and does not involve resource interaction between user accounts.

Method used

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  • Method and device for acquiring virtual item, equipment and medium
  • Method and device for acquiring virtual item, equipment and medium
  • Method and device for acquiring virtual item, equipment and medium

Examples

Experimental program
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Embodiment Construction

[0051] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0052] First of all, the nouns involved in the embodiments of this application are introduced:

[0053] Virtual Environment: is the virtual environment displayed (or provided) by the application when it is run on the terminal. The virtual environment may be a three-dimensional virtual environment or a two-dimensional virtual environment. The three-dimensional virtual environment can be a simulated environment of the real world, a semi-simulated and semi-fictitious environment, or a purely fictitious environment.

[0054] Virtual object: refers to the movable object in the virtual environment. The movable object may be a virtual character, virtual animal, animation character, etc., such as: characters, animals, plants, oil barre...

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PUM

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Abstract

The invention discloses a method, a device and equipment for acquiring a virtual item and a medium. The method is applied to the field of computer virtual world. The method comprises the steps that a battle preparation interface is displayed, the battle preparation interface comprises candidate warfare props, the battle preparation interface is used for displaying a user interface for a first user account to prepare before battle start, and the first user account belongs to a first camp in the battle; in response to a first selection operation on a first warfare item item in the candidate warfare item items, taking the first warfare item item as a battle warfare item; in response to the fight operation, executing fight; in response to the fact that the winning condition of the battle is met, obtaining a second target battle item prop, wherein the second target battle item prop is provided by a second user account, the second user account belongs to a second camp in the battle, and the first camp and the second camp are in an enemy relationship. According to the method, the user can acquire the virtual item, and acquisition channels of the virtual item are increased.

Description

technical field [0001] The present application relates to the field of computer virtual world, in particular to a method, device, equipment and medium for acquiring virtual props. Background technique [0002] E-sports games refer to games that emphasize users' real-time strategies and skills, and can be divided into two categories, one is fighting games, and the other is casual games. Exemplarily, the battle game is MOBA (Multiplayer Online Battle Arena, multiplayer online tactical arena game), in which users control virtual objects to fight in a virtual environment until one party destroys the enemy's target building. [0003] In related technologies, after the battle is over, the user's in-game attribute values ​​such as matching points, grades, and ranking scores will be changed according to the result of the battle. For example, after a user participates in a game and fails, the user account will be given corresponding performance points according to the user's perform...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52A63F13/533A63F13/55A63F13/79
CPCA63F13/52A63F13/533A63F13/55A63F13/79A63F2300/308Y02P90/30
Inventor 练建锋
Owner TENCENT TECH (SHENZHEN) CO LTD
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