A method and device for dynamically creating three-dimensional charts based on unity3d
A dynamic creation and charting technology, applied in the field of 3D visualization, can solve the problems of poor visual perception of 3D charts and rigid animation, etc., and achieve good scalability and more diverse display forms
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Embodiment 1
[0031] like figure 1 As shown, a method for dynamically creating 3D charts based on Unity3D calculates 3D objects, increases the number of faces and vertices of the model dynamically, and eliminates the problems of jagged edges and insufficient texture accuracy of traditional prefabricated models due to enlargement and stretching. , which makes the precision significantly improved compared with the traditional method; through the dynamic splicing of unit triangles, the customizability of the 3D chart display has been very well expanded, and the display model of the 3D chart is not restricted to the shape of the traditional prefabricated model, but can be Customize any desired shape to make the display form of the three-dimensional chart more diverse and vivid; the specific steps of the present invention are as follows:
[0032] Chart element object generation and effect adjustment in Unity3D
[0033] 1. Determine the shape and size of dynamically generated three-dimensional o...
Embodiment 2
[0041] An apparatus for dynamically creating a 3D chart based on Unity3D includes a memory: used to store executable instructions; a processor: used to execute the executable instructions stored in the memory to implement a method for dynamically creating a 3D chart based on Unity3D.
[0042] Existing 3D chart displays generally use prefabricated 3D objects. The column used has only 24 vertices, 12 triangles, and each face has only 2 triangles. Therefore, when zooming in, stretching, etc., the edge of the object appears Jagged, the texture details cannot be accurately displayed, resulting in the lack of artistic effects; the increase in the number of faces of the model of the present invention avoids the above problems.
[0043]Based on Unity3D combined with actual usage, the invention solves the problems that the traditional method has insufficient model faces, low drawing precision, poor post-production effect, and lack of dynamic generation methods; The number of faces and ...
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