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Real-time AI super resolution method and system for game interested target and computer readable storage medium

A technology of interested targets and games, applied in the field of real-time AI super-resolution and computer-readable storage media, can solve the problems of low delay requirements, increased power consumption and screen output delay, and large amount of calculation, so as to reduce power consumption, The effect of reducing image rendering level and improving performance

Pending Publication Date: 2021-06-25
深圳市灰鲨科技有限公司
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AI Technical Summary

Problems solved by technology

However, on smart terminals, AI super-resolution is often used for video streaming, and the requirements for delay are low, and the video has a clear current frame and future frame, while the game is rendered in real time, and no future frame is used, only the past frame and the current frame At the same time, due to the need to calculate the precise motion vector (motion vector) of each pixel, the HDR color, the precise depth of the pixel, etc., its calculation amount is relatively large, which increases the power consumption and the delay of the picture output

Method used

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  • Real-time AI super resolution method and system for game interested target and computer readable storage medium
  • Real-time AI super resolution method and system for game interested target and computer readable storage medium
  • Real-time AI super resolution method and system for game interested target and computer readable storage medium

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Embodiment Construction

[0019] The advantages of the present invention will be further elaborated below in conjunction with the accompanying drawings and specific embodiments.

[0020] Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, the same numerals in different drawings refer to the same or similar elements unless otherwise indicated. The implementations described in the following exemplary examples do not represent all implementations consistent with the present disclosure. Rather, they are merely examples of apparatuses and methods consistent with aspects of the present disclosure as recited in the appended claims.

[0021] The terminology used in the present disclosure is for the purpose of describing particular embodiments only, and is not intended to limit the present disclosure. As used in this disclosure and the appended claims, the singular...

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Abstract

The invention provides a real-time AI super resolution method and system for a game interested target and a computer readable storage medium. Firstly, the overall resolution of a game picture is reduced, and the image rendering degree of an intelligent terminal is reduced, so that the power consumption is reduced to a certain extent; the game picture with low resolution is identified, a plurality of interested targets are obtained, computing power of different sizes is distributed to the interested targets with different priorities to achieve different definitions, so that the interested targets with higher priorities are higher in definition, and the interested targets with lower priorities can be lower in definition; and the AI computing power of a plurality of interested targets with lower priorities is reduced, the computing speed is integrally improved, the performance is further improved, and the temperature power consumption of the intelligent terminal is reduced.

Description

technical field [0001] The present invention relates to the technical field of game screen display, in particular to a real-time AI super-resolution method, system and computer-readable storage medium for objects of interest in games. Background technique [0002] With the continuous improvement of AI computing power of smart terminals, it is expected to move the work of GPU to AI. However, on smart terminals, AI super-resolution is often used for video streaming, and the requirements for delay are low, and the video has a clear current frame and future frame, while the game is rendered in real time, and no future frame is used, only the past frame and the current frame At the same time, due to the need to calculate the precise motion vector of each pixel, the HDR color, the precise depth of the pixel, etc., its calculation amount is relatively large, which increases the power consumption and the delay of the picture output. Contents of the invention [0003] In order to ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52G06T3/40
CPCA63F13/52G06T3/4053A63F2300/308
Inventor 杨东虎郑自浩
Owner 深圳市灰鲨科技有限公司
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