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Somatosensory action recognition method and device based on player game expectation

A motion recognition and somatosensory technology, applied in indoor games, video games, character and pattern recognition, etc., can solve the problems of unsmooth somatosensory games, inability to meet user needs, and inflexible motion recognition.

Pending Publication Date: 2021-07-02
杭州当贝网络科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

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Problems solved by technology

[0003] The main purpose of the embodiment of the present application is to provide a somatosensory action recognition method, device, somatosensory game system and computer-readable storage medium based on the player's game expectations, aiming to solve the problem that the somatosensory game action recognition is not flexible enough to meet user needs. A technical problem that caused the somatosensory game to be unsmooth

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  • Somatosensory action recognition method and device based on player game expectation
  • Somatosensory action recognition method and device based on player game expectation
  • Somatosensory action recognition method and device based on player game expectation

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Embodiment Construction

[0051] It should be understood that the specific embodiments described here are only used to explain the present application, and are not intended to limit the present application.

[0052] In the following description, the use of suffixes such as 'module', 'part' or 'unit' for denoting elements is only for facilitating the description of the present application and has no specific meaning by itself. Therefore, 'module', 'part' or 'unit' may be used in combination.

[0053] The somatosensory game system of the present invention includes a display device and a camera. The display device can be a smart TV, a projector, etc., and the camera and the display device are connected in communication with each other. If the display device is a smart TV, the camera can be set on the top of the screen of the smart TV. The shooting direction of the camera faces the side of the display direction of the smart TV screen; if the display device is a projector, the camera can be set on the proje...

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Abstract

The invention discloses a somatosensory action recognition method and device based on player game expectation, a somatosensory game system and a readable storage medium. The method comprises the steps of: generating a reference human skeleton key point model of a current player according to physique parameters of the current player; setting a reference local offset threshold for each skeleton key point in the reference human skeleton key point model and setting a reference overall offset threshold for the reference human skeleton key point model according to the physique parameters; obtaining a primary local offset threshold and a primary total offset threshold; generating an intermediate local offset threshold and an intermediate total offset threshold based on game expectation, and obtaining a current standard somatosensory action and an actual somatosensory action in each preset time unit; obtaining an actual local offset and an actual total offset; and according to a first analysis result and a second analysis result, determining the validity of the actual somatosensory action in the current game scene in the current preset time unit. The somatosensory action recognition method is more flexible in somatosensory action recognition and better meets the requirements of players.

Description

technical field [0001] The present application relates to the technical field of somatosensory game control, and in particular to a somatosensory action recognition method and device based on player game expectations, a somatosensory game system and a computer-readable storage medium. Background technique [0002] Somatosensory games, which are interactive games through the movement of the player's body, are video games that players use their bodies to feel. The somatosensory game scene is generally: the camera captures the picture of the scene where the player is located, and the pre-stored picture of the somatosensory game is used to identify the somatosensory action recognition used, such as jumping, squatting, moving, punching, etc. for routine actions. Each somatosensory action generally has a corresponding judgment standard for screen recognition. If the judgment standard is too low, there will be more misuse of the somatosensory action. If the judgment standard is too...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/21G06K9/00
CPCA63F13/21A63F2300/1087G06V40/20
Inventor 余锋金凌琳雷钧杰尤发烁
Owner 杭州当贝网络科技有限公司