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Virtual unit selection method and device in game, storage medium and electronic equipment

A unit and game technology, applied in the field of human-computer interaction, can solve problems such as affecting the player's experience, inefficient selection of virtual units, and occlusion of the player's line of sight, to avoid occlusion, improve accuracy, and simplify operation steps.

Pending Publication Date: 2021-10-01
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The purpose of the present disclosure is to provide a method and device for selecting a virtual unit in a game, a computer-readable storage medium, and an electronic device, thereby at least to a certain extent overcoming the inefficiency of selecting a virtual unit in a game, and in the process of selecting a virtual unit. Problems that cause line of sight occlusion and affect player experience

Method used

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  • Virtual unit selection method and device in game, storage medium and electronic equipment
  • Virtual unit selection method and device in game, storage medium and electronic equipment
  • Virtual unit selection method and device in game, storage medium and electronic equipment

Examples

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Embodiment Construction

[0062] Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided in order to give a thorough understanding of embodiments of the present disclosure. However, those skilled in the art will appreciate that the technical solutions of the present disclosure may be practiced without one or more of the specific details being omitted, or other methods, components, devices, steps, etc. may be adopted. In other instances, well-known technical solution...

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PUM

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Abstract

The invention relates to the technical field of man-machine interaction, and provides a virtual unit selection method and device in a game, a computer readable storage medium and electronic equipment. The method comprises the following steps: in response to a control operation of a touch medium for a virtual control in a graphical user interface, adjusting a display size of an initial selection box displayed in the graphical user interface to generate a target selection box; selecting a target virtual unit from a plurality of to-be-selected virtual units according to the position relationship between the target selection box and the plurality of to-be-selected virtual units; and controlling the target virtual unit to execute a game action. According to the method, the size of the initial selection box can be directly adjusted based on the virtual control, so that the virtual unit in the game is selected, and the selection efficiency of the virtual unit can be improved.

Description

technical field [0001] The present disclosure relates to the technical field of human-computer interaction, in particular, to a method for selecting a virtual unit in a game, a device for selecting a virtual unit, a computer-readable storage medium, and an electronic device. Background technique [0002] Selecting some required virtual units from multiple virtual units in the game to control the selected virtual units to perform other game operations is one of the regular game operations of RTS (Real-Time Strategy, real-time strategy) games. [0003] In related technologies, a selection frame is formed by double-point touch to select game units in the selection frame. However, this method requires the player to click and operate with two fingers, the operation steps are complicated and inefficient, and when the player performs two-finger operations on the screen, it will block the player's line of sight, affecting the player's game experience and game operation accuracy. ...

Claims

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Application Information

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IPC IPC(8): A63F13/525A63F13/2145A63F13/218
CPCA63F13/525A63F13/2145A63F13/218A63F2300/308A63F2300/1075
Inventor 桑田
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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