Service processing method, device, electronic device and storage medium for virtual scene

A technology for virtual scene and service processing, applied in the Internet field, can solve problems such as technical ineffective solutions, achieve good reliability and ensure the effect of processing efficiency

Active Publication Date: 2021-12-24
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] How to ensure the stability and efficiency of virtual object migration between multiple scene services, there is no effective solution for related technologies

Method used

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  • Service processing method, device, electronic device and storage medium for virtual scene
  • Service processing method, device, electronic device and storage medium for virtual scene
  • Service processing method, device, electronic device and storage medium for virtual scene

Examples

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Embodiment Construction

[0043] In order to make the purpose, technical solutions and advantages of the application clearer, the application will be further described in detail below in conjunction with the accompanying drawings. All other embodiments obtained under the premise of creative labor belong to the scope of protection of this application.

[0044] In the following description, references to "some embodiments" describe a subset of all possible embodiments, but it is understood that "some embodiments" may be the same subset or a different subset of all possible embodiments, and Can be combined with each other without conflict.

[0045] In the following description, the term "first\second" is only used to distinguish similar objects, and does not represent a specific order for objects. It is understandable that "first\second" can be used interchangeably when permitted. The specific order or sequence is changed so that the embodiments of the application described herein can be practiced in oth...

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Abstract

The present application provides a virtual scene service processing method, device, electronic equipment, computer-readable storage medium, and computer program product; the method includes: querying the client according to the identification of the target object, and obtaining the first scene where the target object once resided The first service address of the service, the first scene service is used to control the state of the target object in the first virtual scene; send at least one service request to the first scene service according to the first service address; respond to at least one service request returned by the first scene service For a service request, query the database according to the identification, and obtain the second service address of the second scene service where the target object resides after migrating from the first scene service; send at least one service request to the second scene service according to the second service address, the second The second scene service is used to control the state of the target object in the second virtual scene. Through this application, the stability and efficiency of object migration between multiple scene services can be guaranteed.

Description

technical field [0001] The present application relates to the technical field of the Internet, and in particular to a service processing method, device, electronic equipment, computer-readable storage medium and computer program product of a virtual scene. Background technique [0002] The human-computer interaction technology of the virtual scene based on graphics processing hardware can realize diversified interactions between virtual objects controlled by users or artificial intelligence according to actual application requirements, and has extensive practical value. In the virtual scene of the game, virtual objects (such as wild monsters, world bosses (level monsters at the leader level in the game, usually appear at the end of various game levels or in the depths of the maze), etc.) may serve in different scenes. For example, in a typical massively multiplayer online (MMO, Massive Multiplayer Online) game, when the user controls the movement of wild monsters, if they cr...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/358
CPCA63F13/358A63F2300/534
Inventor 连状高洋张世维
Owner TENCENT TECH (SHENZHEN) CO LTD
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