The invention provides an implementation method for storing and playing back
multimedia objects, comprising the following steps of: step 10, creating a project, and creating a canvas window in the project; step 20, creating required
multimedia object classes: namely object creation classes,
object migration classes, object scaling classes, object rotation classes and object cancellation classes; step 30, storing corresponding data structures of the
multimedia object classes respectively according to the
time sequence of object operations; and step 40, when the multimedia files are required to be played back, creating a playback thread, reading the stored data one by one according to the
time sequence, analyzing the data structures, and drawing by using a 2D drawing
library of an
operating system in the canvas window. The required
multimedia object classes are created to store the corresponding class data structures according to the
time sequence of object operations, and the thread is created to play back frame by frame according to the
operation time, thus less space is occupied, and the occupation ratio of a CPU (
central processing unit) is lower.