Unity-based tone mapping method
A tone mapping and color value technology, applied in the computer field, can solve problems such as unsatisfactory picture effects, inability to control the strength of a single object, loss of color information, etc.
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[0031] Such as figure 1 As shown, a Unity-based hue mapping method includes the following steps:
[0032] S1, saving the rendering result of the original image as the basic texture before the Unity performs color mapping;
[0033] S2, in accordance with the preset brightness threshold to distinguish the dark portion of the original image, and adjust its brightness value, respectively, the adjustment brightness value is fucked into brightness texture;
[0034] Step S2 specifically includes the steps of:
[0035] S21, extract brightness information from the basic texture, and calculate the brightness value L of each pixel in the basic texture;
[0036] The calculation of the brightness value L is:
[0037] L = color.r * 0.2125 + color.g * 0.7154 + color.b * 0.0721; where color.r represents the brightness value of the red, color.g represents the green luminance value, and color.b represents the blue luminance value.
[0038] S22, the brightness threshold LUMINANCE is preset, the lumi...
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