Scheme and system for controlling game role state by using terrain mask
A game character and masking technology, applied in the computer field, can solve the problems of high cost and achieve the effect of enriching the gameplay
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[0023] The present invention will be further described below in conjunction with the accompanying drawings.
[0024] see figure 1 As shown, a scheme of the present invention using a terrain mask to control the state of a game character, said scheme comprises the following steps:
[0025] Step S1, grid drawing is performed on the game terrain mask, each grid corresponds to a single mask;
[0026] Step S2, marking various masks according to grid coordinates;
[0027] Step S3, storing the mask in a file for output;
[0028] Step S4. When the game is loaded, the game terminal reads out the mask value in the file, and sets a trigger event, so as to change the behavior and state of the game character.
[0029] The present invention will be further described below by a specific embodiment:
[0030] 1. Terrain mask grid drawing:
[0031] Set the size ratio of a single mask in the scene, for example, an area of 0.5*0.5 terrain size unit is a mask. The size of the mask is an int...
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