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Animation processing system, method and equipment and storage medium

An animation processing and animation technology, applied in the Internet field, can solve the problems of rendering freeze, slow loading speed, high processor load, etc.

Pending Publication Date: 2022-05-13
BIGO TECH PTE LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

At present, the realization of online game animation usually relies on game engines, such as Unity and Cocos2D-x, etc. Game engines help developers complete some underlying coding, which is relatively convenient to develop, but direct access to game engines may bring some disadvantages , such as rendering freezes, slow loading speed, high processor load, excessive memory usage, and increased application (Application, App) package size, etc., which affect the performance of applications and devices

Method used

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  • Animation processing system, method and equipment and storage medium
  • Animation processing system, method and equipment and storage medium
  • Animation processing system, method and equipment and storage medium

Examples

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Embodiment Construction

[0021] The present invention will be further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the present invention, but not to limit the present invention. In addition, it should be noted that, for the convenience of description, only some structures related to the present invention are shown in the drawings but not all structures. In addition, the embodiments and the features in the embodiments of the present invention can be combined with each other under the condition of no conflict.

[0022] figure 1 It is a structural block diagram of an animation processing system provided by an embodiment of the present invention. The system can be implemented by software and / or hardware, and generally can be integrated into an animation processing device. Wherein, the animation processing device may be a mobile device such as a mobile phone and a tabl...

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PUM

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Abstract

The embodiment of the invention discloses an animation processing system, method and device and a storage medium. The system comprises an instruction receiving module, an action distribution module and an animation execution module, the instruction receiving module receives a game instruction issued by a server, and determines to-be-executed actions of virtual objects respectively associated with user roles; the game instruction and the action to be executed are distributed to a corresponding user role management unit in the action distribution module by taking a user role as a unit, the action distribution module determines animation parameters corresponding to the virtual objects respectively by utilizing the user role management unit, and the animation execution module generates a corresponding target animation according to the animation parameters. And each virtual object is controlled to execute the corresponding target animation. By adopting the technical scheme, each module in the animation processing system is clearly divided, the division of labor is clear, the later expansion and maintenance are convenient, the game animation can be quickly realized without accessing a game engine, the access cost is low, and the performance consumption of an application program and equipment is low.

Description

technical field [0001] The embodiments of the present invention relate to the technical field of the Internet, and in particular to an animation processing system, method, device and storage medium. Background technique [0002] With the rapid development of Internet technology, there are more and more types of online games, which can add a lot of fun to users' lives and are loved by many users. [0003] Various virtual objects are usually involved in online games, and the virtual objects generally need to perform various animations during the game. Taking card games as an example, the virtual objects include cards, and the cards need to implement animations such as dealing and flopping. At present, the realization of online game animation usually relies on game engines, such as Unity and Cocos2D-x, etc. Game engines help developers complete some low-level coding, which is relatively convenient to develop, but direct access to game engines may bring some disadvantages , suc...

Claims

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Application Information

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IPC IPC(8): G06F3/0481A63F13/537G06F16/22
CPCG06F3/0481A63F13/537G06F16/2228
Inventor 陆盛权陈炯
Owner BIGO TECH PTE LTD