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Walking simulation device

A simulation device and footrest technology, applied in the direction of mechanical mode conversion, instruments, gymnastics equipment, etc., can solve the problems of simulation accuracy reduction, aggravation, lack of stability, etc.

Pending Publication Date: 2022-05-13
伊纳缇克斯M D T有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The compensation system recognizes changes in leg acceleration or deceleration after performing a walking activity, and thus introduces a delay in the compensation, resulting in reduced simulation accuracy and lack of stability
[0004] Another drawback of prior art systems is that their users suffer from motion sickness due to the instability caused by the interaction with the friction-reducing components, which is exacerbated by the VR-induced sensory mismatch that occurs in Occurs when the vestibular senses are not stimulated at the onset of movement
Furthermore, prior art VR systems require specialized and expensive devices, such as motorized devices, in order to generate the VR experience

Method used

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Embodiment Construction

[0051] In the following description, various aspects of the invention are described. For purposes of illustration, specific configurations and details are set forth in order to provide a thorough understanding of the invention. It will be apparent, however, to one skilled in the art that the present invention may be practiced without the specific details given herein. Furthermore, well-known features may be omitted or simplified in order not to obscure the invention. With specific reference to the drawings, it should be emphasized that the particulars shown are by way of example and for purposes of illustrative discussion of the invention only, and for the purpose of providing the most practical and accurate illustration of what is believed to be the principles and conceptual aspects of the invention. Presented with easy-to-understand instructions. For this reason, no attempt is made to show structural details of the invention in more detail than is necessary for a fundament...

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PUM

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Abstract

A walking simulation device includes a user foot interface including a footrest; a dynamic inertia mechanism configured to provide an inertial load when a downward force is applied by the foot, and a kinematic connection configured to enable transfer of motion from the foot interface to the dynamic inertia and reverse back when the dynamic inertia mechanism resists the force applied downward by the foot.

Description

technical field [0001] The present invention relates to the field of simulation devices, and more particularly, to walking simulation devices. Background technique [0002] Virtual reality (VR) systems typically utilize walking devices, such as VR treadmills or treadmills, to simulate changing environments while a user is confined to a small space during walking activities. A foot-operated virtual reality system combines sensors for detecting values ​​of physical parameters associated with foot movements, a processor for translating foot movements into changes in virtual space, and wearable headsets or another type of multi-projection environment to The actual footsteps taken by the user translate into positional changes in the virtual space visible to the user. Many prior art systems provide users with friction-reducing components for engaging a surface. Simulations provided by virtual reality systems have utility for computer gaming, military and athletic training, and h...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01A63B23/04
CPCG06F3/011G06F3/016G06F2203/012G06F3/0334G06F3/0346A63B22/203A63B21/4049A63B21/4045A63B23/03508A63B23/03516A63B71/0622A63B2220/52A63B21/0059A63F13/211A63F13/212A63F13/218G06T19/006
Inventor 加尔·马利亚克罗伊·多伊奇
Owner 伊纳缇克斯M D T有限公司