Scene simulation system, information configuration method, equipment, medium and measurement system
A technology of scene simulation and information configuration, applied in indoor games, instruments, computing and other directions, to achieve the effect of improving user experience, improving action accuracy, and accurate sense of direction
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[0028] In games, training and other applications that simulate actual scenes, in order to achieve realistic effects, users can feel the actual scene through various stimulations of vision and movement. Specifically, the stimuli include: visual and motor sensory.
[0029] For example, visually, users can be provided with virtual reality (VR) or augmented reality (AR) helmets or glasses to wear or provide a display screen to play the animation of the corresponding simulated scene; At the motion platform, the motion platform carries the user to perform the motion in accordance with the animation, thereby giving the user an immersive feeling. For example, in the animation, the scene moves to the right, while the motion platform rotates to the left to simulate the feeling of the user turning left.
[0030] Therefore, when extended to more complex simulation scenarios, scenarios such as roller coasters, racing cars, and shooting can be realized.
[0031] If you simply improve the ...
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