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Diversion agent uses cinematographic techniques to mask latency

A software agent, cinematography technology, applied in data processing applications, special data processing applications, sports accessories, etc., can solve problems such as damage to game interactivity, uncertainty and difficulty

Inactive Publication Date: 2000-05-03
PENDRAGON WIRELESS LLC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The closer the interaction, the more difficult it becomes to deal with uncertainties related to delays caused by network latency, bandwidth constraints, etc.
For example, in a networked multimedia game where two users are in hand-to-hand combat, network latency will impair the game's interactivity

Method used

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  • Diversion agent uses cinematographic techniques to mask latency
  • Diversion agent uses cinematographic techniques to mask latency
  • Diversion agent uses cinematographic techniques to mask latency

Examples

Experimental program
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Embodiment Construction

[0015] figure 1 is a block diagram of a multi-user system 100 comprising a plurality of data processors 102 , 104 , . . . Each of the machines 102-106 has a suitable user interface including a display and manipulation device or another type of user interface, and includes, for example, a PC server 108 running an interactive software application 112, which may include , for example, a multiplayer video game. For example, upon game initialization or when a machine has registered as a participant using server 108, corresponding transformation software agents 114, 116 and 118 are downloaded from server 108 to respective ones of machines 102-106.

[0016] Here, software agents 114 - 118 are transformed into software segments that are functional components of application 112 . In a multi-player game run by machines 102-106, all game actions (ie, state changes) are sent to all software agents 114-118, at least to the software agent associated with the information. See Internationa...

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PUM

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Abstract

A software agent is a functional part of a user-interactive software application running on a data processing system. The agent creates a user-perceptible effect in order to mask latency present in delivery of data to the user. The agent creates the effect employing cinematographic techniques.

Description

field of invention [0001] The present invention relates to a software agent for interactive software applications, in particular, such as for virtual environments or for video games, but the invention is not limited thereto. Background technique [0002] The Internet opens up new opportunities for interaction and collaboration. Users can interact in real time or offline and asynchronously via e-mail. The closer the interaction, the more difficult it becomes to deal with uncertainties related to delays caused by network latency, bandwidth constraints, etc. For example, in a network multimedia game where two users are in a hand-to-hand combat situation, network latency will impair the game's interactivity. [0003] International Patent Application Publication No. WO98 / 14898, which is incorporated herein by reference, discloses a system for handling interactive software applications, managing interactions between two or more users in a virtual environment. The system include...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/12G06F3/033G06F3/048G06F3/153G06F13/00G06T1/00H04L29/06
CPCA63F2300/534H04L29/06027A63F13/12A63F2300/407H04L67/38G06F3/0481A63F2300/8029A63F2300/8017H04L29/06H04L29/06034H04L67/131A63F13/30G06Q50/10A63F13/358H04L9/40H04L65/1101
Inventor M·弗雷曼Y·施特恩
Owner PENDRAGON WIRELESS LLC