Shell texture functions
A texture and parameter technology, applied in the field of texture functions, which can solve problems such as large amount of calculation and unrealistic data storage.
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[0019] Techniques for modeling and rendering mesoporous shadowing, occlusion, interreflection and contours on surfaces and subsurface scattering in non-uniform volumes are described below. Specifically, object representations include volumetric shells and kernels. Shells can be created by texture compositing using volume material samples with mesoporous structures and material non-uniformities; also, since material non-uniformities from inside the volume have a relatively weak effect on appearance, the kernel can be Modeled as a uniform material.
[0020] 1 shows an example of a computing device 105 having a processing component 107 that determines at least one hull texture function for a material sample of an object and forms an object hull for the object by compositing the material sample texture to the mesh of the object. Then render the object further.
[0021] Computing device 105 may be any of a variety of conventional computing devices, such as a desktop personal comp...
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