Apparatus and method for generating behaviour in an object

A technology of behavior and objects, applied in the field of behavior that generates objects, can solve problems such as limited application, users cannot interfere and control avatars, etc.

Inactive Publication Date: 2006-04-26
BRITISH TELECOMM PLC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The applicability of this method is limited because the user cannot interfere and control the behavior of the avatar if the user wants the avatar to behave differently from their own

Method used

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  • Apparatus and method for generating behaviour in an object
  • Apparatus and method for generating behaviour in an object
  • Apparatus and method for generating behaviour in an object

Examples

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Embodiment Construction

[0049] The best mode for carrying out the present invention currently conceived by the inventors will be described below with reference to the accompanying drawings. However, it will be apparent to those skilled in the art that the description of the present invention is exemplary only and is not intended to limit the present invention to only the described embodiments.

[0050] Refer to the accompanying drawings below Figure 1A , shows a first embodiment of the invention comprising tools for generating, inferring and designing the body language of avatars and virtual characters. This embodiment of the invention is a specific application of controlling the behavioral characteristics of virtual objects in Internet chat rooms and computer game-type environments and the like.

[0051] exist Figure 1A In , a computer device 1 is shown. It is assumed that the computer device 1 is operated by a human user (not shown) without advanced computer programming skills. The term "comput...

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PUM

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Abstract

A hierarchical behavior framework is used to generate and control autonomous and semi-autonomous behavior of articulated objects. The behavior controller is used to receive the behavior associated with the behavior action, use the framework to infer a plurality of behavior parameter values, and use these parameter values ​​to generate the joint object when loading these parameter values ​​into the behavior controller Equivalent behavior to produce output corresponding to that equivalent behavior. The equivalent behavior may reproduce the input behavioral action and / or include one or more other behavioral actions that may be performed concurrently or as part of a sequence of actions.

Description

technical field [0001] The present invention relates to a method and a device for generating the behavior of an object. Although the invention is not so limited, one application of particular interest is the generation of autonomous behaviors for conveying body language of virtual agents or objects (eg, avatars). Background technique [0002] Animated objects, whether virtual (such as avatars) or robotic (such as pet "toys"), are becoming increasingly complex in their behavior. Specifically, customers are demanding that virtual objects such as avatars and animated agents be able to express more realistic behaviors. In the context of the present invention, an avatar is defined as any suitable form of visual representation of a user in a virtual environment. Animated agents are intelligent software-based agents used to interact with users in a virtual environment, or for interactive entertainment. Similarly, animation proxies may take any suitable form. [0003] When an ob...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/00G06F3/01G06F3/048G06F3/0484G06T17/00
CPCG06F3/011G06T17/00
Inventor 丹尼尔·巴兰马尔科·吉利斯
Owner BRITISH TELECOMM PLC
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