Automatic dice device controlled with physiological signal

A physiological signal, automatic technology, applied in sports accessories, medical science, indoor games, etc., can solve the problems of lack of control and stimulation, low interest, and not improving the interest and entertainment of dice games.

Inactive Publication Date: 2006-05-17
高春平
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

This game is relatively simple and not very interesting
[0003] Although there are some devices for automatically calculating dice points, they are essentially the same as traditional dice games and do not improve the fun and entertainment of dice games.
[0004] The dice game is entirely a game of chance, which makes the player feel a lack of control and excitement

Method used

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  • Automatic dice device controlled with physiological signal
  • Automatic dice device controlled with physiological signal
  • Automatic dice device controlled with physiological signal

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0031] Embodiment 1. Electronic dice device

[0032] With reference to Fig. 5, a kind of electronic dice, comprises central processing unit U1, display LCD, dice number selection switch (RA1, RA2), rocking switch T4, starting switch T3 and backlight circuit, central processing unit U1 selects integrated module W741E260, central The built-in program of processor U1 is used for simulating the irregular change of dice and its point image, and the analog dice point image signal output of central processor U1 is connected to display LCD, and the final result of the analog dice point image is displayed by display LCD. The input ports of the central processing unit U1 are respectively connected with the dice number selection switch (RA1, RA2), the rocking switch T4 and the start switch T3, and the dice number selection switch (RA1, RA2) passes through high (operating power supply 3V), low (ground 0V) Different combinations of potential states set the number of dice, and the other end...

Embodiment 2

[0040] Embodiment 2. Automatic dice device (Fig. 6 and Fig. 7)

[0041] This device is made of dice cup 301, dice and dice cup bottom plate 305 and shaking device thereof. The dice cup is made of non-metallic materials such as plastics or plexiglass, and is transparent. The bottom plate of the dice cup is connected with a movable cam 306, and the cam is driven by a motor 307. The bottom plate is constantly shaking with the drive of the motor. The dice (1) rolls thereupon in the dice cup. A dice is a cube with six facets. The inside of the dice is based on any number face, and a permanent magnet (22, 23, 24) is arranged on the bottom corresponding to the number face, and the number face is aligned with the N pole or the S pole. The permanent magnet block is connected and fixed with the base plate (21), on the bottom plate and the device wall 301 of the dice cup. Two electromagnetic block devices are respectively fixed, with N poles and S poles facing the inner wall respecti...

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PUM

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Abstract

The present invention relates to automatic dice game device, and is especially one automatic dice game device controlled with the physiological signal of the player. The automatic dice game device consists of playerí»s physiological signal acquiring unit, signal processing and analyzing calculation unit, and automatic dice game unit. In game, the physiological signals of all the players are collected, regulated, processed and analyzed to calculate the multiplying factors representing the changes in the physiological states of the players, the game result is decided according to the multiplying factor levels of the players, and the game result is converted into command transmitted to the CPU of the computer in the automatic dice game device to control the dice to show corresponding points. The automatic dice game device makes dice game more interest and may be also used in biological feedback training and relaxing training.

Description

technical field [0001] The present invention relates to an automatic dice game device, in particular to an automatic dice game device that controls winning or losing by the change degree of the player's physiological state. More specifically, this device consists of a player's physiological signal collection device, signal conditioning, amplification, It is composed of processing, analysis, calculation device and automatic dice game device. After the physiological signal of each player in the game is collected, adjusted, processed, and analyzed, the multiplication factor representing the change degree of the player's physiological state is calculated, and the winning or losing result of each player in the game is determined according to the multiplication factor level of the player. And this result is converted into instructions, transmitted to the central processing unit of the computer of the automatic dice game device, to control the dice to display the points according to ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F9/04A61B5/00
Inventor 高春平
Owner 高春平
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