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Multiple example type network game system

An online game, multi-instance technology, used in indoor games, transmission systems, video games, etc., can solve the problems of large system resources, waste of system resources, output and output mode restrictions, etc.

Active Publication Date: 2006-11-15
珠海市西山居软件有限公司 +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

This mainly has the following two disadvantages: 1. It consumes a lot of system resources
There are many resources that can be shared between each client instance, such as models, textures, interfaces, etc. If multiple client instances are simulated by opening multiple operating system processes, it will result in multiple copies of these shared parts, thus waste system resources
2. The output and output method are limited by the operating system
For example, in full screen mode, you can only view the image of one client instance. Even in windowed mode, when the instance images overlap and are placed, the upper window will cover the lower window, and you cannot observe them at the same time.

Method used

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  • Multiple example type network game system
  • Multiple example type network game system
  • Multiple example type network game system

Examples

Experimental program
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Embodiment Construction

[0021] Such as figure 2 As shown, the present invention also adopts a server / client structure, which includes a game server device and a game client device:

[0022] The game server device includes a server-side game logic processing device S and a server-side network connection device S;

[0023] The game client device is a multi-instance game client device that can provide users with multiple game instances—client instance 1, client instance 2,..., client instance n, and it includes

[0024] The input device includes a logic input device for performing logical input operations on the client instance 1, client instance 2,..., client instance n, and an instance management input for inputting information related to the client instance management Device

[0025] A client instance management device for managing and scheduling the client instance 1, client instance 2, ..., client instance n;

[0026] The client network connection device includes a network connection device C1, a netw...

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PUM

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Abstract

A network game system able to play multiple game instance in a progress at same time is composed of a game server with game logic processing unit and network adapter, and multiple clients for providing multiple game instances to users and consisting of input device, instance manager, network adapter, game logic processor and output device for display.

Description

Technical field [0001] The invention relates to a multi-instance network game system. Background technique [0002] General online games mostly use server / client structure, such as figure 1 As shown, the server side of the traditional single client instance includes a game logic processing device S and a network connection device S. The network connection device S can interact with the game logic processing device for data; the client includes a game logic processing device C and a network connection device C. , Input module, output module, in which the game logic processing device C interacts with the network connection device C, the game logic processing device C obtains data from the input module; the game logic processing device C transmits data to the output module; the output module displays There is a player operation interface, and the player operation interface includes a game view area that displays synchronization information within a certain range ...

Claims

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Application Information

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IPC IPC(8): A63F13/50A63F13/86H04L29/06
Inventor 吴越范展鹏林群
Owner 珠海市西山居软件有限公司