Looking for breakthrough ideas for innovation challenges? Try Patsnap Eureka!

Method and apparatus for interactive real time distributed gaming

a distributed gaming and interactive technology, applied in the field of interactive gaming, can solve the problems of not only the generated revenue stream, and the intimidation of the prime time player for casual football viewers, and the limitation of the number of participants in the game and the resultant level of competition

Inactive Publication Date: 2007-01-04
JORDAN KENT WILCOXSON +1
View PDF9 Cites 126 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0015] embodiment relates to a method for playing an interactive distributed game. This embodiment of the method comprises transmitting a performance prediction to a scoring database on a game server and determining an actual performance outcome. The actual performance outcome representation is transmitted to a remote terminal. The performance prediction is scored based on the actual performance outcome. In at least one embodiment, a predetermined ruleset is used to score the performance prediction based on the actual performance outcome.
[0016] Yet another embodiment of the invention relates to a method for performing an interactive distributed game. The embodiment comprises receiving a next performance prediction at a scoring database on a game server and determining an actual performance outcome. An actual performance outcome representation is transmitted and the performance prediction based on the actual performance outcome is scored using a predetermined ruleset.
[0017] Yet another embodiment relates to a interactive distributed game. The game comprises a game server, a scoring database and a remote terminal. The game server is adapted to determine a performance-stopped-state and receive a next performance prediction during a submit-prediction-mode over a communication interface. The scoring database stores a participant score in a scoring memory. The remote terminal is adapted to submit the next performance prediction to the game server, and is responsive to an actual performance outcome representation to update a participant score based on the actual performance outcome and the next performance prediction.

Problems solved by technology

A bewildering array of possible predictions are possible, with the additional complication that certain combinations are valid only for RUN or PASS situations.
However, Prime Time Player can be somewhat intimidating for casual football viewers who, for example, may not know a tight end from a wide receiver.
The drawbacks associated with prior interactive games not only limits the number of participants in the games and the resultant level of competition, but also the generated revenue streams.
Furthermore, such prior interactive games were generally limited to web browser interfaces.
As a result, a large number of potential participants without access to an Internet enabled personal computer (e.g., those attending a sporting event, for example) could not play.

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Method and apparatus for interactive real time distributed gaming
  • Method and apparatus for interactive real time distributed gaming
  • Method and apparatus for interactive real time distributed gaming

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0050] One implementation of the interactive real time distributed game (referred to below generally as “iTrackZONE”) is specifically discussed below with reference to an interactive football game (referred to as “iTrackZONE Football”) based on a live professional, college, or arena football game. Note, however, that iTrackZONE is not limited to football games. Rather, iTrackZONE may incorporate rulesets for any other competitive activity, including baseball, hockey, chess, billiards, bowling, and the like. Prior to each game of iTrackZONE Football, each game-player preselects a field-team to represent, preferably for the duration of each iTrackZONE Football game (or “game-session”). The duration of a game-session coincides with the duration of the underlying football game (or “field-game”). As will be described in more detail below, each game-player submits a prediction for each field-team offensive play prior to the start of each play (e.g., the snap of the football). The game-pla...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

PUM

No PUM Login to View More

Abstract

The present invention relates to an apparatus, system and method for playing interactive distributed gaming. One embodiment of the method comprises transmitting a performance prediction to a scoring database on a game server and determining an actual performance outcome. The actual performance outcome representation is transmitted to a remote terminal. The performance prediction is scored based on the actual performance outcome. In at least one embodiment, a predetermined ruleset is used to score the performance prediction based on the actual performance outcome.

Description

CLAIM FOR PRIORITY [0001] This application is a continuation-in-part of U.S. patent application Ser. No. 11 / 115,976 filed Apr. 27, 2005 titled “Method and Apparatus for Interactive Real Time Distributed Gaming”, which is a continuation of U.S. patent application Ser. No. 11 / 032,683 filed Jan. 10, 2005 titled “Method and Apparatus for Interactive Real Time Distributed Gaming”, which is a continuation of U.S. patent application Ser. No. 09 / 989,258 filed Nov. 20, 2001 titled “Method and Apparatus for Interactive Real Time Distributed Gaming”, now U.S. Pat. No. 6,840,861 issued Jan. 11, 2005, which is related to, and claims benefit of and priority from, Provisional Application No. 60 / 252,118 dated Nov. 20, 2000, titled “Method and Apparatus for Interactive Real Time Distributed Gaming”, the complete subject matter of each of which is incorporated herein by reference in their entirety.CONTRACTUAL ORIGIN OF INVENTION [0002] Not Applicable. BACKGROUND OF THE INVENTION [0003] 1. Field of th...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

Application Information

Patent Timeline
no application Login to View More
Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24
CPCA63F13/12A63F2300/409A63F2300/69A63F2300/61A63F2300/558A63F13/30A63F13/798A63F13/338A63F13/65A63F13/46
Inventor JORDAN, KENT WILCOXSONFERNANDES, JOSE MARIA DA VEIGA
Owner JORDAN KENT WILCOXSON
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Patsnap Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Patsnap Eureka Blog
Learn More
PatSnap group products