Server system, team formation method in network game, and information storage medium

a server system and network game technology, applied in the field of server system for network game, can solve the problems that the above technology cannot be directly applied to a team match game, and the opposing team cannot be coordinated

Inactive Publication Date: 2007-08-30
BANDAI NAMCO ENTERTAINMENT INC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0048] Therefore, the players belonging to a single team can communicate during the game using a specific communication method. A team is formed of players of player terminals which satisfy the single region condition. Therefore, since a team is formed of players who tend to feel a regional affinity, the players relatively easily unite even if the players do not know one another. Specifically, if the players use the same regional dialect during communication, the players acknowledge that all players are in the same region, whereby affinity is increased, for example.

Problems solved by technology

However, the above technology cannot be directly applied to a team match game.
For example, since the technology disclosed in JP-A-2001-344372 is a technology for forming one team (party), the opposing teams cannot be coordinated.

Method used

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  • Server system, team formation method in network game, and information storage medium
  • Server system, team formation method in network game, and information storage medium
  • Server system, team formation method in network game, and information storage medium

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Embodiment Construction

[0036] The invention has been achieved in view of the above-described technical problems. According to one embodiment of the invention, there is provided a server system for a network game which is connected with a plurality of player terminals via a communication channel, the server system comprising:

[0037] a play level value storage section which stores a play level value for each player which is changed depending on game results;

[0038] a request acceptance section which accepts a matching request from the player terminal; and

[0039] a team formation section which forms a team of players whose matching request has been accepted by the request acceptance section and whose play level values satisfy a specific almost equal condition based on the stored play level values.

[0040] According to another embodiment of the invention, there is provided a method comprising causing a server system for a network game which is connected with a plurality of player terminals via a communication ...

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PUM

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Abstract

A play level value of each player which is changed depending on game results is stored in a player management DB. When accepting a matching request from a player terminal, all candidate teams including the player who has issued the matching request are calculated. Candidate teams of which the average level values are almost equal and which completely differ as to the players belonging thereto are determined as opposing teams.

Description

[0001] Japanese Patent Application No. 2006-51692 filed on Feb. 28, 2006, is hereby incorporated by reference in its entirety. BACKGROUND OF THE INVENTION [0002] The present invention relates to a server system for a network match game which is connected with a plurality of player terminals via a communication channel and forms teams of players and the like. [0003] The number of players utilizing an online network game has steadily increased along with development of communication technology: The most attractive feature of the online network game is that the player can enjoy the game by sharing a single game world with an unknown player by forming a party or the like. In the case of a one-to-one match game such as go or chess, the players can compete anytime and anywhere. [0004] A process of searching for a partner for the party or a competitor is called a matching process. Various technologies have been proposed for the matching process. For example, JP-A-2001-344372 discloses a te...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24A63F13/33A63F13/10A63F13/12A63F13/35A63F13/45A63F13/795A63F13/837
CPCA63F13/12A63F2300/8076A63F2300/5573A63F2300/5566A63F13/30A63F13/795A63F13/837
Inventor TANINAMI, KOUICHIRO
Owner BANDAI NAMCO ENTERTAINMENT INC
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