Server system, team formation method in network game, and information storage medium
a server system and network game technology, applied in the field of server system for network game, can solve the problems that the above technology cannot be directly applied to a team match game, and the opposing team cannot be coordinated
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[0036] The invention has been achieved in view of the above-described technical problems. According to one embodiment of the invention, there is provided a server system for a network game which is connected with a plurality of player terminals via a communication channel, the server system comprising:
[0037] a play level value storage section which stores a play level value for each player which is changed depending on game results;
[0038] a request acceptance section which accepts a matching request from the player terminal; and
[0039] a team formation section which forms a team of players whose matching request has been accepted by the request acceptance section and whose play level values satisfy a specific almost equal condition based on the stored play level values.
[0040] According to another embodiment of the invention, there is provided a method comprising causing a server system for a network game which is connected with a plurality of player terminals via a communication ...
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