Method and system for limiting time for online game users, ppp server, and online game server

a technology for limiting time and online game users, applied in the field of online game services, can solve the problems of limiting the online game time of users, negatively known online games, web addiction,

Inactive Publication Date: 2009-01-08
HUAWEI TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0019]The foregoing scheme may bring the following benefits: In the embodiments of the present invention, the system may acquire the cumulative online time of all online game accounts of the user according to the information about the game time of all online game accounts of the user after the user logs in through an online game account, and execute a time limit on the user; and update the information about the game time of the user in the PPP server after the user logs out through an online game account, thus executing a time limit on an online game user who has multiple online game accounts.

Problems solved by technology

Online games bring social problems such as Web addiction while providing a means of entertainment.
Therefore, online games are negatively known as “electronic heroin.” As a side effect of online games, Web addiction troubles the development of the Internet culture industry.
Specifically, the anti-addiction system in the online game server limits the online game time of the user.
For a user with multiple online game accounts, the time limit based on a single online game account is futile.
Therefore, the prior art is unable to limit the game time of an online game user that has multiple online game accounts.

Method used

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  • Method and system for limiting time for online game users, ppp server, and online game server
  • Method and system for limiting time for online game users, ppp server, and online game server
  • Method and system for limiting time for online game users, ppp server, and online game server

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Embodiment Construction

[0027]The embodiments of the invention comprise acquiring the game time of multiple online game accounts of a user, and limiting the game time of the user according to the acquired game time of multiple online game accounts.

[0028]Network operators have network resources that are unavailable from application service providers. By providing the basic access service for users, operators can provide unified access management for users and application service providers. Operators can provide a personal portable profile (PPP, also known as communication fingerprint) for a user through the access number of the user (for example, mobile phone number in the case of a mobile operator, fixed telephone number in the case of a fixed network operator, access account in the case of a broadband operator) or through the specific user attribute information such as sound wave, fingerprint, and Radio Frequency Identification (RFID) information. The PPP is a minimum complete set that is established by a...

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Abstract

The invention discloses a method for limiting the game time of an online game user. The method includes: according to the information about the game time of all online game accounts of the user recorded in a PPP server, acquiring the cumulative online time of all online game accounts of the user; acquiring the cumulative online time of all online game accounts of the user after the user logs in through an online game account; counting time on the basis of the acquired cumulative online time, and limiting the game time of the user according to the counted time. The invention also discloses a system for limiting the game time of an online game user, a PPP server and an online game server. With the invention, the game time of a user is limited according to the information about the game time of all online game accounts of the user, and thus a time limited is executed on an online game user who owns multiple online game accounts.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS[0001]This application is a continuation of International Patent Application No. PCT / CN2007 / 000340, filed Jan. 31, 2007, which claims priority to Chinese Patent Application No. 200610058519.0, filed Mar. 10, 2006, each of which is hereby incorporated by reference in its entirety.FIELD OF THE INVENTION[0002]The present invention relates to online game services, and in particular, to a method and system for limiting time for online game users, a personal portable profile (PPP) server, and an online game server.BACKGROUND OF THE INVENTION[0003]Online games bring social problems such as Web addiction while providing a means of entertainment. Therefore, online games are negatively known as “electronic heroin.” As a side effect of online games, Web addiction troubles the development of the Internet culture industry. It is a common responsibility of governments, enterprises and the society to work out an effective solution to Web addiction, especially...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24
CPCA63F13/12A63F2300/5586A63F2300/5546A63F2300/407A63F2300/535A63F13/35A63F13/75A63F2300/532A63F13/335A63F13/71A63F13/79A63F2300/208A63F2300/50
Inventor WANG, JUNZHONG, JIEPINGSHU, QI
Owner HUAWEI TECH CO LTD
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