Method and system for limiting time for online game users, ppp server, and online game server
a technology for limiting time and online game users, applied in the field of online game services, can solve the problems of limiting the online game time of users, negatively known online games, web addiction,
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[0027]The embodiments of the invention comprise acquiring the game time of multiple online game accounts of a user, and limiting the game time of the user according to the acquired game time of multiple online game accounts.
[0028]Network operators have network resources that are unavailable from application service providers. By providing the basic access service for users, operators can provide unified access management for users and application service providers. Operators can provide a personal portable profile (PPP, also known as communication fingerprint) for a user through the access number of the user (for example, mobile phone number in the case of a mobile operator, fixed telephone number in the case of a fixed network operator, access account in the case of a broadband operator) or through the specific user attribute information such as sound wave, fingerprint, and Radio Frequency Identification (RFID) information. The PPP is a minimum complete set that is established by a...
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