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System for and method of operating video game system with control actuator-equipped stylus

a technology of video game system and actuator, applied in the field of system for and a method of manipulating images or symbols, can solve problems such as unfulfilled game play experience, and achieve the effect of expanding practicable game action functionality

Inactive Publication Date: 2009-07-09
IPPASA
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0007]The stylus is equipped with one or more control actuators that are integrally associated with (i.e., positioned on or in) the stylus to respond to manipulation by the user to control game action. A subset of the set of game action functions is selected and implemented for control by the number of the stylus-equipped control actuators. The selected game action functions expand practicable game action functionality of the portable game system by enabling use of the user's hand manipulating the stylus to cause performance of one or more game action functions in the set.

Problems solved by technology

The user's hand that is manipulating the control actuators, such as movement and action, cannot be used effectively to grip and stabilize the unit and thereby results in unfulfilling game play experience.

Method used

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  • System for and method of operating video game system with control actuator-equipped stylus
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  • System for and method of operating video game system with control actuator-equipped stylus

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Embodiment Construction

[0018]FIG. 1A shows a frontal view of a prior art Nintendo® DS portable video game console system 10 in its open configuration for action game play, and FIG. 1B shows a rear view of system 10. System 10 includes a hinge 12 connecting a first screen portion 14 and a second screen portion 16. Screen portion 14 includes a display surface 18 on which appears an action scene presented during game play. Holes 20 allow from audio speakers contained within first screen portion 14 sound emissions created during game play and audible to a user or game player.

[0019]Second screen portion 16 includes a touch screen display surface 30 that a game player contacts using a stylus 32 to control game action. Touch screen display surface 30 is positioned between a first control actuator region 34 and a second control actuator region 36. First control actuator region 34 includes a four-way control actuator 38 (FIG. 1A) and a left shoulder actuator 40 (FIG. 1B), which the game player manipulates with, re...

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Abstract

A system and method expand game action functionality of a portable game system in which user manipulation of a stylus contributes to control of game action in the operation of two-handed game play. The stylus is equipped with one or more control actuators that are integrally associated with (i.e., positioned on or in) the stylus to respond to manipulation by the user to control game action. One or more game action functions are selected and implemented for control by the number of the stylus-equipped control actuators. The game action functions include one or both of game action functions caused by actuation of the number of first and second control actuator devices and other, additional game action functions. The selected game action functions expand practicable game action functionality of the portable game system by enabling use of the user's hand manipulating the stylus to cause performance of one or more game action functions.

Description

RELATED APPLICATION[0001]This application claims benefit of U.S. Provisional Patent Application No. 61 / 019,546, filed Jan. 7, 2008.TECHNICAL FIELD[0002]This disclosure relates to a system for and a method of manipulating images or symbols on a visual display and, in particular, to such a system operable and a method implemented with use of a stylus that is equipped with one or more control actuators.BACKGROUND INFORMATION[0003]Styluses are known for manipulating images and symbols presented on a visual display of a computer device implemented with a touch screen. Nintendo® has released a video game console system known as the Nintendo® DS, which has two screens arranged in a vertical stack during game play. The bottom screen is touch sensitive. The touch sensitive screen can be activated by any type of object, but the preferred object is a stylus, which is included with the purchase of the Nintendo® DS system.[0004]The Nintendo® DS system, like most other portable game systems, incl...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24
CPCA63F13/06A63F2300/6045A63F2300/1075A63F13/10A63F13/42A63F2300/105A63F2300/1031A63F13/2145A63F13/235A63F13/211
Inventor STERNBERG, AARON B.
Owner IPPASA
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