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Strategy War Game

a strategy war and game technology, applied in the field of strategy war games, can solve the problems of too complicated casual players, too easy to master games, and outdated game pieces in chess

Inactive Publication Date: 2009-10-01
MILLER PAUL
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0006]One particular advantage provided by embodiments of the strategy war game is the ability to simulate modern warfare between two players. In addition, the strategy war game encourages the players to improvise strategy in any number of ways as described by the rules as explained herein.

Problems solved by technology

A shortcoming of the prior art strategy games is that the games may be too easy to master or provide limited moves so that the game provides little challenge to the players.
For example, Checkers is a relatively simplistic strategy game that skilled players may not find interesting enough to play since the time to master the game is relatively short.
Although Chess provides more game pieces and more complicated moves than Checkers, Chess uses outdated game pieces and may be too complicated for casual players.

Method used

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Examples

Experimental program
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Embodiment Construction

[0029]The strategy war game is played by two opposing and warring armed forces represented by specially designed game pieces placed on a square board 10 comprised of sixty four alternating dark squares 15 and light colored squares 20 arranged in eight lines 25, 30 of eight squares each. The square board 10 is set up for play orientated in a diamond shape so that a dark color square 35 is always positioned at the top and bottom of the board 10, as the single square in the first row closest to each player's seated position. Progressing toward the center of the board, the second row 60 per side contains two light color squares 20. The third row 62 per side contains three dark color squares 15 and so on and so forth.

[0030]All sixty four squares on the board are given their own alphanumeric name ranging from “A1” to “H8” as defined on the game board by the intersection of a letter and a number assigned to each line. Collectively, this nomenclature is used as a system for notating the pla...

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PUM

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Abstract

A strategy war game is disclosed. In a particular embodiment, a game board is covered by sixty-four squares forming a checkered pattern. Each game piece of a first set of game pieces is adapted to subsequently move only within a first set of squares representing land. Each game piece of a second set of game pieces is adapted to subsequently move only within a second set of squares representing water. Each game piece of a third set of game pieces is adapted to subsequently move within a third set of squares representing air. The strategy war game further includes a point system, wherein a first player is given a predetermined number of points for capturing a game piece during a turn by moving a game piece of the first player to a square occupied by the game piece of the second player.

Description

CROSS REFERENCE TO RELATED APPLICATIONS[0001]This application claims the benefit of U.S. Provisional Application No. 61 / 039,364 filed Mar. 25, 2009. The disclosure of the provisional application is incorporated herein by reference.FIELD[0002]The present disclosure is generally related to games and game boards, and more specifically to a strategy war game.BACKGROUND[0003]Strategy games serve to entertain the players by challenging the skill of each player to anticipate the moves of the opposing player. Strategy game designs may include boards with a variety of different configurations. The game pieces are assigned attributes that control how a particular piece may be moved throughout the game. The attributes of a game piece may also change. A shortcoming of the prior art strategy games is that the games may be too easy to master or provide limited moves so that the game provides little challenge to the players. For example, Checkers is a relatively simplistic strategy game that skill...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F3/00
CPCA63F3/02A63F3/00075
Inventor MILLER, PAUL
Owner MILLER PAUL
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