Riding the joystick system to health and fitness
a joystick and health technology, applied in the field of exercise systems, can solve the problems of boredom, delay or even forestall a full recovery, cost and inconvenience of traveling back and forth to a health club, and being unable to maintain
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generic embodiment
OPERATION—GENERIC EMBODIMENT
[0175]A joystick is traditionally operated with one's hand and fingers and is used to input data into computer 112 (FIG. 1B) or another device. The joystick's stick pivots on a base and reports its angle or direction by electronic signals sent to the computer. The joystick may have one or more pushbuttons whose state can also be read by computer 112 or another device.
[0176]In the generic embodiment, the user moves his or her body and hence the joystick, according to how the user wishes to move an object on the computer's screen, such as a cursor or a cannon. I.e., to exercise while using the generic embodiment to play a game, user 202, either kneeling, in a push-up position, or a semi-squat position, situates member 102 below and against the abdomen or buttocks and observes the monitor of computer 112. The user places the monitor in a convenient position so that they can view it while manipulating the joystick with their body.
[0177]E.g., a forward or rear...
embodiment
OPERATION—HAND-PLATFORM EMBODIMENT
[0300]The hand-platform embodiment is operated similarly to prior embodiments except as noted.
[0301]The introduction of a set of hand platforms 106 (FIG. 1A), shown as platforms 3702 and 3902 in the hand-platform embodiment (FIGS. 37A and 39A), increases the game-playing challenge for user 202 since the push buttons and controls found on modern joysticks are installed on platforms 3702 and 3902. This makes it possible for user 202 to change views, adjust the throttle, and operate other controls just like joystick products that feature many different configurations based upon button assignments.
[0302]For example, in a flight simulator program, default button assignments relate to frequently used controls and for cockpit views, such as:
ActionCommandActionCommandActionCommandApply -Button 1LandingButton 8LookMove hatrelease brakes(trigger)gear up / downahead / rightswitchup / rightCycle viewsButton 2Bank leftMove stickLook rightMove hat(Cockpit,(ailerons)lef...
pad embodiment
OPERATION—PRESSURE-PAD EMBODIMENT
[0322]The pressure-pad embodiment is operated similarly to prior embodiments except as noted.
[0323]The introduction of a set of hand platforms 106 (shown as platforms 4802 and 5002) in the pressure-pad embodiment increases the game-playing potential for user 202. The push buttons and controls installed on modern joysticks are installed into platforms 4802 and 5002. In the same manner as the hand-platform embodiment, user 202 can now change views, adjust the throttle, and operate other controls just like joystick products that feature many different configurations based upon button assignments as indicated in the hand-platform embodiment.
[0324]Many available programs make a similar use of the buttons and controls normally found on a modern joystick while attached to computer 112 (FIG. 1B). The finger location numbers on controllers 4802 and 5002, as shown in FIGS. 48B and 50B, match corresponding numbered controls for control 108 (FIG. 1A). In this ma...
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