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Shooting game processing method

a processing method and game technology, applied in the field of shooting games, can solve the problems of complex structure, unsatisfactory functions of the shooting game system, and expensive and complicated installation of components, and achieve the effects of enhancing virtual reality, versatile score counting, and adding interest to the gam

Inactive Publication Date: 2010-07-15
ZEROPLUS TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

"The present invention is a shooting game system that uses a light gun and a shooting game console. The shooting game console judges if the light gun's coordinate value matches the coordinate value of the shooting target and adds a score to the game if they do. The console also checks if the light gun has fired a certain number of times and if it has been reloaded after being emptied of bullets. This system makes the scoring versatile and adds more interest to the game."

Problems solved by technology

However, this shooting game system is still not satisfactory in functions due to the following drawbacks:1. This shooting game system consists of a number of components, resulting in a complicated structure.
Further, because this shooting game system requires a big installation space, it is simply applicable for commercial application not suitable for home use.2. This shooting game system consists of a number of components that are expensive and complicated to install.
Further, it takes much time to install this shooting game system.3. This shooting game system uses an air soft BB gun with air soft BB bullets to shoot the target.
Because the motion track of an air soft BB bullet shows a parabolic curve, it is difficult to accurately control the shooting.
Further, a child may eat the air soft BB bullet accidentally.
Further, an air soft BB bullet may be lost when fired.
Further, when one air soft BB bullet hits the target board beyond the holes, it may jump back to hit anyone nearby.

Method used

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Embodiment Construction

[0022]Referring to FIG. 1, a shooting game system in accordance with the present invention comprises a light gun 1 and a shooting game console 2.

[0023]The light gun 1 is the control device of the shooting game system, having mounted therein a video camera 11, button unit 12, a position computation unit 13 and a wireless signal transmission interface 14. The video camera 11 and the button unit 12 are electrically connected to the position computation unit 13, which is electrically connected to the wireless signal transmission interface 14. The button unit 12 includes one shooting button 121. Function buttons 122 (such as clear button, bullet reloading control button, etc.) may be added to the button unit 12. The shooting game console 2 comprises a wireless signal receiving interface 21, a control module 22, an on-screen target 23, an electronic score board 24 and a sound module 25. The wireless signal receiving interface 21 is electrically connected to the control module 22 and adapt...

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PUM

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Abstract

A shooting game processing method used in a shooting game system consisting of a shooting game console and a light gun, where when the light gun transmits a wireless shooting signal to the shooting game console, the shooting game console judges whether or not the coordinate value of the shooting signal matches the coordinate value of the shooting target and adds a value to the score-multiplication zone when matched, and then the shooting game console stores the coordinate value of the shooting signal and judges whether or not the coordinate value of the shooting signal matches one storage coordinate value and then combines the value displayed on the score-multiplication display zone and the score of the shooting that hit the shooting target to obtain a total score for display on a score display zone.

Description

[0001]This application claims the priority benefit of Taiwan patent application number 098200434 filed on Jan. 10, 2009 and number 098142775 filed on Dec. 14, 2009.BACKGROUND OF THE INVENTION[0002]1. Field of the Invention[0003]The present invention relates to a shooting game and more particularly, to a shooting game processing method where the shooting game console judges whether or not the target is being repeatedly hit when the player operates a light gun to transmits a series of shooting signals, and then multiplies the score when the result of the judgment is positive.[0004]2. Description of the Related Art[0005]To satisfy different shooting game players' desire for experiencing different techniques, shooting game suppliers keep creating different virtual-reality shooting games. Further, many target-shooting and balloon-shooting games are commercially available. In a conventional balloon-shooting game, multiple balloons are arranged on a target board, and an air soft BB gun is ...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24
CPCA63F13/04A63F13/426A63F13/46A63F2300/61A63F13/837A63F2300/8076
Inventor CHENG, CHIU-HAOKUO, TAI-JUNG
Owner ZEROPLUS TECH CO LTD