Interactive Scenario Game and Teaching Tool

a scenario game and interactive technology, applied in the field of anger management tools and role playing games, can solve the problems of confrontation management development and the inability to disclose emotional control using the game board as a means to educate users

Inactive Publication Date: 2013-04-11
BETTNER MARK
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0015]In view of the foregoing disadvantages inherent in the known types of confrontation teaching tool now present in the prior art, the present invention provides a new interactive scenario game wherein the same can be utilized for providing convenience for the user when learning impulse and emotional control during arguments, discussion or confrontations.
[0019]Another object of the present invention is to provide an interactive scenario game that can be utilized by families, in business and work settings, for teaching negotiation skills and other situations in which confrontation management and communication skills are required.
[0020]Yet another object of the present invention is to provide an interactive scenario game that includes a plurality of lip covers that can be clipped or otherwise attached to each player's lips in order to silence the player, providing a momentary break in the role playing to allow though gathering before proceeding.

Problems solved by technology

The Ruff device, while providing a question and answer educational game having a game board, does not disclose emotional control and confrontation management development using a game board as a means to educate users.

Method used

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  • Interactive Scenario Game and Teaching Tool
  • Interactive Scenario Game and Teaching Tool
  • Interactive Scenario Game and Teaching Tool

Examples

Experimental program
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Embodiment Construction

[0026]Reference is made herein to the attached drawings. Like reference numerals are used throughout the drawings to depict like or similar elements of the interactive scenario game. For the purposes of presenting a brief and clear description of the present invention, the preferred embodiment will be discussed as used for teaching confrontation management and communication skills. The figures are intended for representative purposes only and should not be considered to be limiting in any respect.

[0027]Referring now to FIG. 1, there is shown a pictorial view of the present interactive scenario game of the present invention in use by several players, wherein at least one deck of cards 11 is provided, along with a lip cover 12 for each player and at least two players 13 are present to interact with one another and act out a series of scenarios that are written on the cards. The game is one in which a card 11 is drawn from a first deck of cards and read aloud. The card includes a scena...

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Abstract

Disclosed is an educational tool that teaches self-control and anger management skills during an argument. The game comprises at least two players, at least one deck of cards and a lip cover for each player involved in the game. A card is drawn between two players, wherein the card includes a scenario in which a confrontation may ensue or one that may draw an emotional response during discussion. The two players act out the scenario and discuss a resolution, while all other players monitor the discussion. If one of the other players believes the conversation is becoming too emotional or out of control, that player may initiate the lip covers for all players, allowing time for each player to think without speaking to regain self-control. This game may be used as a confrontation or human resources teaching tool, or a therapy tool for families to discuss topics while learning self-control.

Description

CROSS REFERENCE TO RELATED APPLICATION[0001]This application claims the benefit of U.S. Provisional Application No. 61 / 545,843 filed on Oct. 11, 2011, entitled “Lip Clip.” The patent application identified above is incorporated here by reference in its entirety to provide continuity of disclosure.BACKGROUND OF THE INVENTION[0002]1. Field of the Invention[0003]The present invention relates to an anger management tool and role playing game that teaches self control during confrontations for the purposes of reaching a conclusion that does not result in damage or further animosity between the parties involved. More specifically, the present invention pertains to a role playing game having a set of scenarios that are acted out and a means for preventing outbursts or further vocalization of thoughts, providing for thought gathering and emotional control during an argument, wherein the game is useful for human resources purposes, confrontation management and improving one's personnel or so...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F1/00
CPCA63F1/04A63F2003/0489A63F2001/0441A63F3/0478
Inventor BETTNER, MARK
Owner BETTNER MARK
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