Looking for breakthrough ideas for innovation challenges? Try Patsnap Eureka!

Method for directly transferring three-dimensional model attitude

A 3D model and model technology, applied in 3D modeling, image data processing, instruments, etc., can solve the problem that the deformation target model is not vivid enough and cannot be provided.

Inactive Publication Date: 2009-09-30
INST OF AUTOMATION CHINESE ACAD OF SCI
View PDF2 Cites 2 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] Another limitation of expression cloning and morph transfer is that the source and target reference meshes must have the same motion pose, since both methods replicate the shape change caused by morphing
Furthermore, if the source morph itself lacks realism, it is clear that the morph target model generated by the source morph must also be less than realistic, and unfortunately does not provide an effective means to improve the result

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Method for directly transferring three-dimensional model attitude
  • Method for directly transferring three-dimensional model attitude
  • Method for directly transferring three-dimensional model attitude

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0028] In computer graphics, three-dimensional surfaces are represented using a global or local coordinate system. The global coordinate system explicitly specifies the global Euler coordinates of geometric data to represent a specific shape. In contrast, the local coordinate system encodes the intrinsic geometric parameters of the surface. The global coordinate system is convenient for geometric transformations, texturing, collision detection, and rendering. On the other hand, the local coordinate system is suitable for mesh editing operations that require maintaining local details of the surface.

[0029] To implement a method for directly transferring the pose of a 3D model—the model transduction method—we implement a mesh reconstruction system that incorporates both global and local features. This representation assumes that some triangles are independent and rotation-invariant rigid patches, which are defined in global coordinates. On the other hand, a series of predef...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

PUM

No PUM Login to View More

Abstract

The invention relates to a method for directly transmitting the posture of a three-dimensional model, relates to computer graphics technology, and can directly transmit the posture of a source three-dimensional model to a target three-dimensional model. First, the user specifies the anchor points corresponding to the source / target model features, and then the corresponding algorithm automatically establishes the correspondence between the source and target triangles; then, the triangle patch is rotated and translated to generate a temporary mesh, which extracts the reference target The rigid components of the mesh, while retaining the pose information of the source mesh as much as possible; then rearrange the patches in the temporary mesh according to the predefined Laplace differential constraints, and splicing to generate a meaningful three-dimensional Model. The method of the invention solves the pose transfer between single 3D models, whether it is the overall skeleton structure or the fine skin deformation; it helps 3D animators to efficiently and quickly use the existing 3D model library to make 3D models with complex poses, and No need to start from scratch or time-consuming repeated manual adjustments.

Description

technical field [0001] The invention relates to the technical field of computer graphics, and relates to a method for directly transferring the pose of a three-dimensional model—model transduction, which can directly transfer the pose of a source three-dimensional model to a target three-dimensional model. Background technique [0002] Mesh deformation is widely used in both computer modeling and computer animation. 3D animators and artists use various morphing tools in 3D production software to manually edit the facial expressions and body shapes of virtual characters. Not only do these methods require a lot of artistic skill to adjust the deformation, but it is also difficult to reuse the results on new 3D models. In order to use a parameterized 3D model to control the deformation of another 3D model, specific deformation parameters must be matched to the new shape. In many cases, setting these parameters is too time-consuming to start over. [0003] Noh et al. proposed...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

Application Information

Patent Timeline
no application Login to View More
Patent Type & Authority Patents(China)
IPC IPC(8): G06T17/00
Inventor 吴怀宇潘春洪杨青马颂德
Owner INST OF AUTOMATION CHINESE ACAD OF SCI
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Patsnap Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Patsnap Eureka Blog
Learn More
PatSnap group products