Multi-attribute object drafting sequential optimization method based on drafting state

An optimization method and multi-attribute technology, which is applied in the field of multi-attribute object drawing order optimization, can solve the problems of reducing the number of attribute switching, not optimizing the drawing order, and optimizing the order without switching overhead, so as to achieve good adaptability and improve drawing efficiency

Inactive Publication Date: 2009-02-18
BEIHANG UNIV
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Problems solved by technology

However, the sorting does not take into account the different overhead caused by different attribute switching to the drawing pipeline. It only avoids redundant switching, reduces the number of attribute switching, and does not optimize the sorting for the switching overhead caused by it.
Moreover, the switching of the same attribute has different effects on the rendering pipeline under different display hardware conditions, that is, the overhead caused is also different. The state management and optimization in engines such

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  • Multi-attribute object drafting sequential optimization method based on drafting state
  • Multi-attribute object drafting sequential optimization method based on drafting state
  • Multi-attribute object drafting sequential optimization method based on drafting state

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Embodiment Construction

[0033] Such as figure 1 As shown, the implementation process of the present invention includes two stages of preprocessing and real-time rendering.

[0034] 1. Preprocessing stage

[0035] The preprocessing phase consists of two steps:

[0036]Step 1: Determine the attribute items in the drawing state according to the drawing attribute information of the objects in the scene.

[0037] First read the objects in the scene. Since the drawing attributes required by each object are known when drawing, it traverses all objects and determines the attribute items in the drawing state according to the drawing attributes of each object, such as image 3 As shown, the drawing state includes related attribute items such as lighting, mixing, and depth testing. In the composition of attribute items in the drawing state, the present invention will exclude attributes that are not needed by most objects in the scene and attributes whose switching cost is less than a given threshold. Becaus...

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Abstract

An optimization method of multiattribute plotting sequence based on plotting state comprises that: (1) in a pretreating phase, after reading a model in a scene, according to plotting attributes of all objects in the scene, corresponding plotting state is associated for each object, and converting relations between different states are represented as a directed graph with weight, and each side represents conversion between two states, converting spending is used as weight value, then a state conversion sequence found by the optimization method is adopted on the basis of a state conversion figure; (2) in a real-time plotting phase, first, visible cutting is performed on the scene, assembly of the visible object at the current viewpoint is obtained, the object in the assembly is sorted according to the associated plotting state and according to the sequence in the obtained plotting sequence, finally the visible object is transmitted to a display hardware for plotting. The invention effectively advances plotting efficiency of the multi-attribute object in complex field, and performs corresponding optimization aiming at different display hardware, with better adaptability.

Description

technical field [0001] The invention relates to a multi-attribute object rendering order optimization method based on the rendering state, which belongs to the technical field of computer virtual reality and computer graphics, and is mainly used in processing the rendering acceleration of multi-attribute objects in large-scale scenes, and can be widely used in three-dimensional graphics engines Real-time roaming of complex scenes, etc. Background technique [0002] Efficient rendering of large-scale complex scenes has long been an important content in real-time rendering research, and it is also a research hotspot in the field of computer graphics. With the continuous improvement of people's requirements for the scale and visual effects of virtual scenes, the number of objects in the scene is increasing, and the drawing properties of objects are becoming more and more complex. At present, for the problem of a large amount of geometric data in the scene, methods such as visi...

Claims

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Application Information

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IPC IPC(8): G06T1/20
Inventor 梁晓辉陈治宇于卓
Owner BEIHANG UNIV
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