Communication protocol for synchronizing animation systems
A communication protocol, animation technology, applied in animation production, 3D image processing, instruments, etc., to achieve the effect of saving extra costs
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[0017] Detailed description of the preferred embodiment
[0018] The following discussion generally pertains to computer systems that generate and render animations (ie, modify the functionality of graphical objects over time) using a communication protocol that manages the transport tools used in the generation and rendering. Graphical objects may include windows, dialog boxes, and so on. As used herein, the term "computer system" may refer to a single computer or multiple computers working together. Computer systems include a number of different animation / rendering systems—or subsystems—each of which focuses on a particular animation or rendering function.
[0019] In the following discussion, the communication protocol is described in the context of two animation systems or subsystems. Note, however, that these are examples only, and that the communication protocol may be used with more than two different animation systems or subsystems.
[0020] The term "presence" is u...
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